Example #1
0
 def turn_ui_info(self):
     return  { 'advantage': self.turn_advantage,
               'effectiveness': int(self.turn_effectiveness),
               'probabilities': { 'ice': Ice.get_probability(self.turn_energy, self.turn_energy_speed),
                                  'blood': Blood.get_probability(self.turn_energy, self.turn_energy_speed),
                                  'flame': Flame.get_probability(self.turn_energy, self.turn_energy_speed) },
               'energy': self.turn_energy,
               'energy_speed': self.turn_energy_speed }
Example #2
0
 def turn_ui_info(self):
     return  { 'advantage': self.turn_advantage,
               'effectiveness': int(self.turn_effectiveness),
               'probabilities': { 'ice': Ice.get_probability(self.turn_energy, self.turn_energy_speed),
                                  'blood': Blood.get_probability(self.turn_energy, self.turn_energy_speed),
                                  'flame': Flame.get_probability(self.turn_energy, self.turn_energy_speed) },
               'energy': self.turn_energy,
               'energy_speed': self.turn_energy_speed }