def turn_ui_info(self): return { 'advantage': self.turn_advantage, 'effectiveness': int(self.turn_effectiveness), 'probabilities': { 'ice': Ice.get_probability(self.turn_energy, self.turn_energy_speed), 'blood': Blood.get_probability(self.turn_energy, self.turn_energy_speed), 'flame': Flame.get_probability(self.turn_energy, self.turn_energy_speed) }, 'energy': self.turn_energy, 'energy_speed': self.turn_energy_speed }