def test_paintSprite(self): tile_engine = TileEngine(eventmanager, gamedata) tile_engine._tilewidth = 32 tile_engine._tileheight = 32 tile_engine._offset = (0,0) sprite = Mock() sprite.position = (10,10) sprite.image = Mock() sprite.image.blit = Mock() tile_engine.paintSprite(sprite) sprite.image.blit.assert_called_once()