Example #1
0
def init_application():
    """Initialise the standalone application."""
    import gameMan
    global window
    window = TK_ROOT
    TK_ROOT.title(
        _('BEEMOD {} - Backup / Restore Puzzles').format(utils.BEE_VERSION)
    )

    init()

    UI['bar'] = bar = tk.Menu(TK_ROOT)
    window.option_add('*tearOff', False)

    if utils.MAC:
        # Name is used to make this the special 'BEE2' menu item
        file_menu = menus['file'] = tk.Menu(bar, name='apple')
    else:
        file_menu = menus['file'] = tk.Menu(bar)
    file_menu.add_command(label=_('New Backup'), command=ui_new_backup)
    file_menu.add_command(label=_('Open Backup'), command=ui_load_backup)
    file_menu.add_command(label=_('Save Backup'), command=ui_save_backup)
    file_menu.add_command(label=_('Save Backup As'), command=ui_save_backup_as)

    bar.add_cascade(menu=file_menu, label=_('File'))

    game_menu = menus['game'] = tk.Menu(bar)

    game_menu.add_command(label=_('Add Game'), command=gameMan.add_game)
    game_menu.add_command(label=_('Remove Game'), command=gameMan.remove_game)
    game_menu.add_separator()

    bar.add_cascade(menu=game_menu, label=_('Game'))
    gameMan.game_menu = game_menu

    import helpMenu
    # Add the 'Help' menu here too.
    helpMenu.make_help_menu(bar)

    window['menu'] = bar

    window.deiconify()
    window.update()

    gameMan.load()
    ui_new_backup()

    # UI.py isn't present, so we use this callback
    gameMan.setgame_callback = load_game

    gameMan.add_menu_opts(game_menu)
Example #2
0
def init_application():
    """Initialise the standalone application."""
    global window
    window = TK_ROOT
    TK_ROOT.title(
        _('BEEMOD {} - Backup / Restore Puzzles').format(utils.BEE_VERSION)
    )

    init()

    UI['bar'] = bar = tk.Menu(TK_ROOT)
    window.option_add('*tearOff', False)

    gameMan.load()
    ui_new_backup()

    # UI.py isn't present, so we use this callback
    gameMan.setgame_callback = load_game

    if utils.MAC:
        # Name is used to make this the special 'BEE2' menu item
        file_menu = menus['file'] = tk.Menu(bar, name='apple')
    else:
        file_menu = menus['file'] = tk.Menu(bar)
    file_menu.add_command(label=_('New Backup'), command=ui_new_backup)
    file_menu.add_command(label=_('Open Backup'), command=ui_load_backup)
    file_menu.add_command(label=_('Save Backup'), command=ui_save_backup)
    file_menu.add_command(label=_('Save Backup As'), command=ui_save_backup_as)

    bar.add_cascade(menu=file_menu, label=_('File'))

    game_menu = menus['game'] = tk.Menu(bar)

    game_menu.add_command(label=_('Add Game'), command=gameMan.add_game)
    game_menu.add_command(label=_('Remove Game'), command=gameMan.remove_game)
    game_menu.add_separator()

    bar.add_cascade(menu=game_menu, label=_('Game'))

    import helpMenu
    # Add the 'Help' menu here too.
    helpMenu.make_help_menu(bar)

    window['menu'] = bar

    gameMan.add_menu_opts(game_menu)
    gameMan.game_menu = game_menu