def construct(self, gardenData): DistributedStatuaryAI.construct(self, gardenData) if datetime.now().month in (1, 2, 11, 12): self.growthLevel = 2 else: self.growthLevel = 1
def construct(self, gardenData): DistributedStatuaryAI.construct(self, gardenData) if datetime.now().month in (1, 2, 11, 12): self.growthLevel = 2 else: self.growthLevel = 1
def __init__(self, air): DistributedStatuaryAI.__init__(self, air) self.air = air self.growthLevel = -1
def __init__(self, air, gardenManager, ownerIndex): DistributedStatuaryAI.__init__(self, air, gardenManager, ownerIndex) self.dnaCode = None self.occupier = GardenGlobals.ToonStatuaryPlot
def pack(self, gardenData): DistributedStatuaryAI.construct(self, gardenData) self.dnaCode = gardenData.addUint16(self.dnaCode)
def construct(self, gardenData, gType=0): DistributedStatuaryAI.construct(self, gardenData, gType) self.dnaCode = gardenData.getUint16()
def __init__(self, air, gardenManager, ownerIndex): DistributedStatuaryAI.__init__(self, air, gardenManager, ownerIndex) self.growthLevel = None self.occupier = ChangingStatuaryPlot
def __init__(self, air, gardenManager, ownerIndex): DistributedStatuaryAI.__init__(self, air, gardenManager, ownerIndex) self.dnaCode = None self.occupier = GardenGlobals.ToonStatuaryPlot
def pack(self, gardenData): DistributedStatuaryAI.construct(self, gardenData) self.dnaCode = gardenData.addUint16(self.dnaCode)
def construct(self, gardenData): DistributedStatuaryAI.construct(self, gardenData) self.dnaCode = gardenData.getUint16()
def __init__(self, air, gardenManager, ownerIndex): DistributedStatuaryAI.__init__(self, air, gardenManager, ownerIndex) self.growthLevel = None self.occupier = ChangingStatuaryPlot
def construct(self, gardenData): DistributedStatuaryAI.construct(self, gardenData) # This needs a timestamp to use to cuase changingstatuary to melt. self.growthLevel = 0 # They stay unmelted permenantly for the time being
def __init__(self, air): DistributedStatuaryAI.__init__(self, air) self.air = air