Example #1
0
    def __init__(self):
        pygame.init()

        d = pygame.display.Info()
        self.desktop_size = (d.current_w, d.current_h)
        self.size = (600, 450)  # self.ui.screen_size()

        pygame.display.set_caption("Mapper")

        self.done = False
        self.clock = pygame.time.Clock()
        self.keys = set()

        self.map = MapDS()
        self.map.expand_room()
        self.screen = pygame.display.set_mode(self.size)
        self.screen.fill((0xFF, ) * 3)
        self.last = None

        self.clicked = 0
        self.client = Client(self)
        self.ui = DungeonUI(self, None)