def __init__(self): pygame.init() d = pygame.display.Info() self.desktop_size = (d.current_w, d.current_h) self.size = (600, 450) # self.ui.screen_size() pygame.display.set_caption("Mapper") self.done = False self.clock = pygame.time.Clock() self.keys = set() self.map = MapDS() self.map.expand_room() self.screen = pygame.display.set_mode(self.size) self.screen.fill((0xFF, ) * 3) self.last = None self.clicked = 0 self.client = Client(self) self.ui = DungeonUI(self, None)