Example #1
0
 def _handle_keydown_normal(self, event):
     if not self.game.menus.main.enabled and key_identified(event, config.MENU_KEY):
         self.game.menus.main.enable()
         return True
     if self.game.is_network_game():
         if key_identified(event, config.SEND_TEXT_KEY):
             self._send_text_key_pressed()
         # Don't steal the key in any case
         return False
Example #2
0
 def _handle_keydown_normal(self, event):
     if key_identified(event, config.CREATE_PLAYER_KEY):
         self._create_player_key_pressed()
     elif key_identified(event, config.REMOVE_PLAYER_KEY):
         self._remove_chosen_player()
     elif key_identified(event, config.PREV_KEY):
         self._chosen_player_index -= 1
     elif key_identified(event, config.NEXT_KEY):
         self._chosen_player_index += 1
     return False
Example #3
0
 def chat_key_pressed(event):
     if key_identified(event, (0, pygame.K_BACKSPACE)):
         update_text(cur_text[0][:-1])
         return
     for to_selected, key in [(False, config.SEND_TO_ALL_KEY),
                              (True, config.SEND_TO_HOST_KEY)]:
         if key_identified(event, key):
             if self._send_text_msg(to_selected, cur_text[0]):
                 self.game.update_message()
                 self._handle_keydown = self._handle_keydown_normal
             return False
     if key_identified(event, config.CANCEL_KEY):
         self.game.update_message()
         self._handle_keydown = self._handle_keydown_normal
         return False
     try:
         key_value = event.unicode.encode('latin1')
     except UnicodeEncodeError:
         return False
     if len(key_value) != 1 or not 0x20 <= ord(key_value) < 0x80:
         return False
     update_text(cur_text[0] + key_value)
     return False
Example #4
0
 def worm_key_setter_handler(event):
     if key_identified(event, config.CREATE_PLAYER_KEY):
         self.game.set_text('Player creation cancelled')
         self._handle_keydown = self._handle_keydown_normal
         return False
     key_value = (0, event.key)
     keyname = key_name(key_value)
     if not config.ALLOW_SAME_KEYS and key_value in self.game.all_keys() + worm_keys:
         # Key already mapped
         if self.game.is_paused():
             self.game.set_text('%s is already taken!' % (keyname,))
         return False
     worm_keys.append(key_value)
     if len(worm_keys) == 1:
         self.game.set_text('%s is a nice choice! Now press <rightkey>' % (keyname,))
     elif len(worm_keys) == 2:
         self.game.network.run_action_locally('create_local_player', worm_keys)
         self.game.network.run_action_remotely('create_player')
         self._handle_keydown = self._handle_keydown_normal
     return False
Example #5
0
 def _handle_keydown(self, event):
     if key_identified(event, config.CANCEL_KEY):
         self.game.unshow_credits()
         return True