Example #1
0
 def turn_to_vector(self, b_obj, vect):
     if vect.x == 0 and vect.z == 0:
         return
     yaw, pitch = utils.vector_to_yaw_pitch(vect.x, vect.y, vect.z)
     b_obj.yaw = yaw
     b_obj.pitch = pitch
Example #2
0
 def turn_to_vector(self, b_obj, vect):
     if vect.x == 0 and vect.z == 0:
         return
     yaw, pitch = utils.vector_to_yaw_pitch(vect.x, vect.y, vect.z)
     b_obj.yaw = yaw
     b_obj.pitch = pitch
Example #3
0
 def turn_to_direction(self, b_obj, x, y, z):
     if x == 0 and z == 0:
         return
     yaw, pitch = utils.vector_to_yaw_pitch(x, y, z)
     b_obj.yaw = yaw
     b_obj.pitch = pitch
Example #4
0
 def turn_to_direction(self, b_obj, x, y, z):
     if x == 0 and z == 0:
         return
     yaw, pitch = utils.vector_to_yaw_pitch(x, y, z)
     b_obj.yaw = yaw
     b_obj.pitch = pitch