def turn_to_vector(self, b_obj, vect): if vect.x == 0 and vect.z == 0: return yaw, pitch = utils.vector_to_yaw_pitch(vect.x, vect.y, vect.z) b_obj.yaw = yaw b_obj.pitch = pitch
def turn_to_direction(self, b_obj, x, y, z): if x == 0 and z == 0: return yaw, pitch = utils.vector_to_yaw_pitch(x, y, z) b_obj.yaw = yaw b_obj.pitch = pitch