def run_maze(): visited = set() graph = Graph() travel_path = [] dfs_rooms = graph.dfs(player.current_room) rooms = [room for room in dfs_rooms] while (len(visited) < len(room_graph) - 1): current_room = rooms[0] next_room = rooms[1] shortest_path = graph.bfs(current_room, next_room) while len(shortest_path) > 1: current_room_neighbors = dfs_rooms[shortest_path[0]] next_room = shortest_path[1] if next_room in current_room_neighbors: travel_path.append(current_room_neighbors[next_room]) shortest_path.remove(shortest_path[0]) rooms.remove(current_room) visited.add(current_room) return travel_path
# print(world.rooms[0].n_to.id) dft_path = gg.dft(0) test_path = dft_path new_list = [] # print(dft_path) for index, current_room in enumerate(test_path): room_lookup = world.rooms[current_room] if index + 1 < len(test_path): if test_path[index + 1] in get_neighbors(room_lookup): new_list.append(current_room) else: missing_rooms = gg.bfs(current_room, test_path[index + 1])[:-1] # print(gg.bfs(current_room,test_path[index + 1])[1:-1]) print(index, missing_rooms) # temp_index = index for missing_room in missing_rooms: new_list.append(missing_room) # # print(index,temp_index,missing_rooms[index2]) # # test_path.insert(temp_index,missing_rooms[index2]) # # # # print(test_path) # temp_index += 1 new_list.append(test_path[-1]) # print(new_list) for index, room in enumerate(new_list):