def __init__(self): gamedata = pickle.load(open(gameplayDataFilepath, 'rb')) self.blockHeights = gamedata['blockHeights'] self.visibility_map = get_visibility_map(self.blockHeights).transpose() self.root = Tkinter.Tk() self.frame = Tkinter.Frame(self.root, width=1024, height=768) self.frame.pack() self.canvas = Tkinter.Canvas(self.frame, width=1024, height=768) self.canvas.place(x=-2, y=-2) self.root.after(0, self.start) # INCREASE THE 0 TO SLOW IT DOWN self.root.mainloop()
def __init__(self): gamedata = pickle.load(open('C:/gamedata.p', 'rb')) blockHeights = gamedata['blockHeights'] vis_map = get_visibility_map(blockHeights) self.astar = AStar(blockHeights, vis_map.tolist()) self.start_point = (0,0) self.vis_map = vis_map blocks = np.array(self.vis_map) self.blocks = blocks.transpose() self.end_point = (40,25) self.root = Tkinter.Tk() self.frame = Tkinter.Frame(self.root, width=1024, height=768) self.frame.pack() self.canvas = Tkinter.Canvas(self.frame, width=1024,height=768) self.canvas.place(x=-2,y=-2) self.root.after(100,self.start) # INCREASE THE 0 TO SLOW IT DOWN self.root.mainloop()
def initialize(self): """Use this function to setup your bot before the game starts.""" self.verbose = True # display the order descriptions next to the bot labels self.gamedata = {} # stores game state to be pickled later and used by visualize.py self.gamedata["blockHeights"] = self.level.blockHeights self.gamedata["visibility_map"] = get_visibility_map(self.level.blockHeights) self.astar = AStar(self.gamedata["blockHeights"], self.gamedata["visibility_map"].tolist()) self.visibleView = VisibleView( self.level.fieldOfViewAngles, self.level.blockHeights, self.game.team, self.game.enemyTeam ) # self.pom = ProbOccurenceMap(self.level.blockHeights) self.poms = ProbOccurenceMaps(self.level.blockHeights, self.game.enemyTeam) self.blockHeights = self.level.blockHeights # self.gamedata['probOccMap'] = self.pom.prob self.attacker = None self.defender = None self.verbose = True # Calculate flag positions and store the middle. ours = self.game.team.flag.position theirs = self.game.enemyTeam.flag.position self.middle = (theirs + ours) * 0.5 # Now figure out the flaking directions, assumed perpendicular. d = ours - theirs self.left = Vector2(-d.y, d.x).normalized() self.right = Vector2(d.y, -d.x).normalized() self.front = Vector2(d.x, d.y).normalized() self.panicMode = False self.bot_states = dict([(bot.name, BotStateIdle()) for bot in self.game.team.members]) self.attacker = None self.defender = None