import pygame, sys from pygame.locals import * screen_size = (1280, 720) zoom = 500 main_scene = scene_class(screen_size[0], screen_size[1], zoom) pygame.init() screen = pygame.display.set_mode(screen_size, 0, 32) #////////[ Load Start ]////////# def change_range(OldMin, OldMax, NewMin, NewMax, OldValue): return (((OldValue - OldMin) * (NewMax - NewMin)) / (OldMax - OldMin)) + NewMin face = object_class("objects/face.obj", pos = [0, 0, 5], pan = [0, 0, 0]) main_scene.addChild(face) line_colour = (220, 220, 220) text_colour = (255, 255, 255) bg_colour = (20, 20, 20) #////////[ Load End ]////////# instructions = pygame.image.load("instructions.png") mouse_x, mouse_y = pygame.mouse.get_pos() d_z = 0; d_x = 0; i = 0
import pygame, sys from pygame.locals import * screen_size = (1280, 720) zoom = 500 main_scene = scene_class(screen_size[0], screen_size[1], zoom) pygame.init() screen = pygame.display.set_mode(screen_size, 0, 32) #////////[ Load Start ]////////# def change_range(OldMin, OldMax, NewMin, NewMax, OldValue): return (((OldValue - OldMin) * (NewMax - NewMin)) / (OldMax - OldMin)) + NewMin thing = object_class("objects/shuttle.obj", pos = [0, 0, 10], pan = [0, 0, 0]) main_scene.addChild(thing) line_colour = (220, 220, 220) text_colour = (255, 255, 255) bg_colour = (20, 20, 20) #////////[ Load End ]////////# instructions = pygame.image.load("instructions.png") mouse_x, mouse_y = pygame.mouse.get_pos() d_z = 0; d_x = 0; i = 0