import pygame, sys
from pygame.locals import *

screen_size = (1280, 720)
zoom = 500

main_scene = scene_class(screen_size[0], screen_size[1], zoom)

pygame.init()
screen = pygame.display.set_mode(screen_size, 0, 32)

#////////[ Load Start ]////////#
def change_range(OldMin, OldMax, NewMin, NewMax, OldValue):
	return (((OldValue - OldMin) * (NewMax - NewMin)) / (OldMax - OldMin)) + NewMin
	
face = object_class("objects/face.obj", pos = [0, 0, 5], pan = [0, 0, 0])

main_scene.addChild(face)

line_colour = (220, 220, 220)
text_colour = (255, 255, 255)
bg_colour = (20, 20, 20)
#////////[  Load End  ]////////#

instructions = pygame.image.load("instructions.png")

mouse_x, mouse_y = pygame.mouse.get_pos()
d_z = 0;
d_x = 0;
i = 0
import pygame, sys
from pygame.locals import *

screen_size = (1280, 720)
zoom = 500

main_scene = scene_class(screen_size[0], screen_size[1], zoom)

pygame.init()
screen = pygame.display.set_mode(screen_size, 0, 32)

#////////[ Load Start ]////////#
def change_range(OldMin, OldMax, NewMin, NewMax, OldValue):
	return (((OldValue - OldMin) * (NewMax - NewMin)) / (OldMax - OldMin)) + NewMin
	
thing = object_class("objects/shuttle.obj", pos = [0, 0, 10], pan = [0, 0, 0])

main_scene.addChild(thing)

line_colour = (220, 220, 220)
text_colour = (255, 255, 255)
bg_colour = (20, 20, 20)
#////////[  Load End  ]////////#

instructions = pygame.image.load("instructions.png")

mouse_x, mouse_y = pygame.mouse.get_pos()
d_z = 0;
d_x = 0;
i = 0