# tileset = { # "capacity": 4, # "direction": 2, # "maping": [ # [ None , None , None , None , None ], # [ None , None , None , None , None ], # [ None , [3,0,4], [4,0,4], [5,0,4], [6,0,4] ], # [ None , None , None , None , None ], # [ None , None , None , None , None ] # ] # } # GUI.Formation(render, tileset, chars, foo) GUI.Blueprint('actionpreview') char1 = { 'name': 'Kivu', 'job': 'Kivu', 'team': 1, 'sign': 1, 'sprite': '4A_F_0', 'lv': 15, 'exp': 0, 'hp': 225, 'hpmax': 225, 'mp': 32, 'mpmax': 36, 'ct': 50, 'br': 12,
import direct.directbase.DirectStart from direct.gui.OnscreenText import OnscreenText from direct.gui.DirectGui import * from pandac.PandaModules import * import GUI def exemplecallback(text): print "You clicked the row #" + str(text) def cancelcallback(): print "Bye" GUI.Blueprint('menu0') columns = [ { 'name': "abilityName", 'label': "Ability", 'x': -93, 'font': GUI.regularfont, 'align': TextNode.ALeft }, { 'name': "mpCost", 'label': "MP", 'x': 4, 'font': GUI.regularfont, 'align': TextNode.ALeft