def mov(tela, y_init, x_init, eixo_x, eixo_y, snake_lst, tam): Blk = (0, 0, 0) Cobra = (0, 255, 0) comida, cx, cy, cor = Foods.Food(tela) spd = pygame.time.Clock() pygame.display.update() pontos = 0 while not False: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT and eixo_x != 5: eixo_x = -5 eixo_y = 0 elif event.key == pygame.K_RIGHT and eixo_x != -5: eixo_x = 5 eixo_y = 0 elif event.key == pygame.K_UP and eixo_y != 5: eixo_x = 0 eixo_y = -5 elif event.key == pygame.K_DOWN and eixo_y != -5: eixo_x = 0 eixo_y = 5 if y_init < 0 or y_init > 590 or x_init < 0 or x_init > 790: GameOver.over(tela, pontos) x_init += eixo_x y_init += eixo_y if x_init in range(cx - 10, cx + 10) and y_init in range( cy - 10, cy + 10): if comida > 2: pontos += 1 elif comida >= 1 and comida <= 2: pontos += 5 else: pontos += 10 comida, cx, cy, cor = Foods.Food(tela) tam += 1 tela.fill(Blk) cabeça = [] cabeça.append(x_init) cabeça.append(y_init) snake_lst.append(cabeça) score(pontos, tela) if len(snake_lst) > tam: del snake_lst[0] for x in snake_lst[:-1]: if x == cabeça: GameOver.over(tela, pontos) pygame.draw.rect(tela, cor, [cx, cy, 10, 10]) snake(snake_lst, tela, Cobra) pygame.display.update() spd.tick(60)