Exemple #1
0
    def hand_evaluate_preflop(self, card_holding, name):
        he = Hand.HandEvaluation(card_holding, name,
                                 event='Preflop')  #Unique to player instance
        evaluation, rc, score_desc, event = he.get_evaluation()

        self.take_action_flop(he, evaluation, rc, score_desc)
        return he, evaluation, rc, score_desc, event
Exemple #2
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    def hand_evaluate_flop(self, card_holding, name):
        limit = 5
        he = Hand.HandEvaluation(self.card_holding, name,
                                 event='Flop')  #Unique to player instance
        #print(he)

        #  for starting training, if hand is "sufficiently good" (If evaluation score is good), then c/r.
        # Otherwise fold.
        my_eval_score = he.get_evaluation()[0]
        if my_eval_score < 3000:  ## Account for position
            act = Bet(limit, self)
        elif my_eval_score >= 3000 and my_eval_score < 7000:
            act = Call(limit, self)
        else:
            #First check if free to fold but do this in subclass
            act = Fold()
Exemple #3
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 def hand_evaluate(self, card_holding, name, event, first_meeting, first_player):
     if first_player:
         Player.level_raises = {0:0, 1:0, 2:0}
         
     if self.is_new_game:
         print("\n\n******************************\n\n")
         self.make_new_game()
         self.make_new_round()
     if self.is_new_round(first_meeting):
         self.make_new_round()
     he = Hand.HandEvaluation(card_holding, name, event) #Unique to player instance
     evaluation, rc, score_desc, hand, board = he.get_evaluation()
     self.set_attributes(evaluation, he, rc, score_desc, event)
     self.populatePlayerPossibleMoves(event)
     self.calc_raises_i_face()
     #self.getPerceivedRange(player1, player2) # Only use this if coming from CTB0 (learner)  
     player_action = self.take_action(he, rc, score_desc, event) 
     self.set_player_action(event, player_action)
     self.debug_print(player_action, hand, board)        
     return he, rc, score_desc, player_action