Exemple #1
0
    def processHand(self, handText):
        if self.isPartial(handText):
            raise FpdbHandPartial(
                _("Could not identify as a %s hand") % self.sitename)
        if self.copyGameHeader:
            gametype = self.parseHeader(
                handText,
                self.whole_file.replace('\r\n', '\n').replace(u'\xa0', u' '))
        else:
            gametype = self.determineGameType(handText)
        hand = None
        l = None
        if gametype is None:
            gametype = "unmatched"
            # TODO: not ideal, just trying to not error. Throw ParseException?
            self.numErrors += 1
        else:
            if gametype['category'] in self.import_parameters['importFilters']:
                raise FpdbHandSkipped("Skipped %s hand" % gametype['type'])
            # See if gametype is supported.
            if 'mix' not in gametype: gametype['mix'] = 'none'
            if 'ante' not in gametype: gametype['ante'] = 0
            if 'buyinType' not in gametype: gametype['buyinType'] = 'regular'
            if 'fast' not in gametype: gametype['fast'] = False
            if 'newToGame' not in gametype: gametype['newToGame'] = False
            if 'homeGame' not in gametype: gametype['homeGame'] = False
            if 'split' not in gametype: gametype['split'] = False
            type = gametype['type']
            base = gametype['base']
            limit = gametype['limitType']
            l = [type] + [base] + [limit]

        if l in self.readSupportedGames():
            if gametype['base'] == 'hold':
                hand = Hand.HoldemOmahaHand(self.config, self, self.sitename,
                                            gametype, handText)
            elif gametype['base'] == 'stud':
                hand = Hand.StudHand(self.config, self, self.sitename,
                                     gametype, handText)
            elif gametype['base'] == 'draw':
                hand = Hand.DrawHand(self.config, self, self.sitename,
                                     gametype, handText)
        else:
            log.error(
                _("%s Unsupported game type: %s") % (self.sitename, gametype))
            raise FpdbParseError

        if hand:
            #hand.writeHand(self.out_fh)
            return hand
        else:
            log.error(
                _("%s Unsupported game type: %s") % (self.sitename, gametype))
    def processHand(self, handText, showKnown, fastFold,
                    separateTablesByMaxSeats):
        if not self.isPartial(handText):
            gametype = self.determineGameType(handText)
            hand = None
            l = None
            if gametype is None:
                gametype = "unmatched"
            else:
                if 'mix' not in gametype: gametype['mix'] = 'none'
                if 'ante' not in gametype: gametype['ante'] = 0
                if 'buyinType' not in gametype:
                    gametype['buyinType'] = 'regular'
                if 'fast' not in gametype: gametype['fast'] = False
                if 'newToGame' not in gametype: gametype['newToGame'] = False
                if 'homeGame' not in gametype: gametype['homeGame'] = False
                type = gametype['type']
                base = gametype['base']
                limit = gametype['limitType']
                l = [type] + [base] + [limit]

            if l in self.readSupportedGames():
                if gametype['base'] == 'hold':
                    if gametype['fast'] == True:
                        hand = Hand.HoldemOmahaHand(None, self, self.sitename,
                                                    gametype, handText,
                                                    showKnown, fastFold,
                                                    separateTablesByMaxSeats)
                    else:
                        hand = Hand.HoldemOmahaHand(None, self, self.sitename,
                                                    gametype, handText,
                                                    showKnown, False,
                                                    separateTablesByMaxSeats)

                elif gametype['base'] == 'stud':
                    hand = Hand.StudHand(None, self, self.sitename, gametype,
                                         handText)
                elif gametype['base'] == 'draw':
                    hand = Hand.DrawHand(None, self, self.sitename, gametype,
                                         handText)
            else:
                print(("%s Unsupported game type: %s") %
                      (self.sitename, gametype))
                #raise FpdbParseError
                return

            if hand:
                return hand
            else:
                print(("%s Unsupported game type: %s") %
                      (self.sitename, gametype))
    def processHand(self, handText):
        if self.copyGameHeader:
            gametype = self.determineGameType(self.whole_file)
            if 'mix' in gametype:
                gametype = self.determineGameType(handText)
        else:
            gametype = self.determineGameType(handText)
        hand = None
        l = None
        if gametype is None:
            gametype = "unmatched"
            # TODO: not ideal, just trying to not error. Throw ParseException?
            self.numErrors += 1
        else:
            # See if gametype is supported.
            if 'mix' not in gametype: gametype['mix'] = 'none'
            if 'ante' not in gametype: gametype['ante'] = 0
            type = gametype['type']
            base = gametype['base']
            limit = gametype['limitType']
            l = [type] + [base] + [limit]

        if l in self.readSupportedGames():
            if gametype['base'] == 'hold':
                hand = Hand.HoldemOmahaHand(self.config, self, self.sitename,
                                            gametype, handText)
            elif gametype['base'] == 'stud':
                hand = Hand.StudHand(self.config, self, self.sitename,
                                     gametype, handText)
            elif gametype['base'] == 'draw':
                hand = Hand.DrawHand(self.config, self, self.sitename,
                                     gametype, handText)
        else:
            log.error(
                _("%s Unsupported game type: %s") % (self.sitename, gametype))
            raise FpdbParseError

        if hand:
            #hand.writeHand(self.out_fh)
            return hand
        else:
            log.error(
                _("%s Unsupported game type: %s") % (self.sitename, gametype))