def Gunbo(Unit): u = Unit uHP = WSD[Unit].HP uENE = WSD[Unit].ENE uSTR = WSD[Unit].STR uSPR = WSD[Unit].SPR uSKL = WSD[Unit].SKL uABL = WSD[Unit].ABL uAGI = WSD[Unit].AGI uEVA = WSD[Unit].EVA uTGH = WSD[Unit].TGH uRES = WSD[Unit].RES uLCK = WSD[Unit].LCK uPAR = WSD[Unit].PAR uMAR = WSD[Unit].MAR uWT = WSD[Unit].ArmorWT choice = input( "Select an action type!\n [St]atcheck!\n [T]win Pistols!\n [I]nventory!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") elif choice == "T" or choice == "t": choice = input( "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n [C]harge Shot!\n " ) if choice == "Q" or choice == "q": AttacksOO.Pistols("NormalTungstenTwinPistol2", "Gunbo", Water, 1, 0).QATK elif choice == "N" or choice == "n": AttacksOO.Pistols("NormalTungstenTwinPistol2", "Gunbo", Water, 1, 0).NATK elif choice == "H" or choice == "h": AttacksOO.Pistols("NormalTungstenTwinPistol2", "Gunbo", Water, 1, 0).HATK elif choice == "C" or choice == "c": AttacksOO.Pistols("NormalTungstenTwinPistol2", "Gunbo", Water, 1, 0).ChargeShot elif choice == "I" or choice == "i": Items.HandGrenade("Gunbo")
def Gunbo(Gunbo): u = Gunbo uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select an action type!\n [St]atcheck!\n [T]win Pistols!\n [C]harge Shot!\n [I]nventory!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist:", (WSD[uPAR])) print("Magical Resist:", (WSD[uMAR])) print("-----------------") elif choice == "T" or choice == "t": TLB.Pistol("Gunbo", "NormalTungstenTwinPistol2", "Aqua") elif choice == "C" or choice == "c": SLB.ChargeShot("Gunbo", "NormalTungstenTwinPistol2") elif choice == "I" or choice == "i": Items.HandGrenade("Gunbo")
def Reyn(Character): u = Character uHP = WSD[Character].HP uENE = WSD[Character].ENE uSTR = WSD[Character].STR uSPR = WSD[Character].SPR uSKL = WSD[Character].SKL uABL = WSD[Character].ABL uAGI = WSD[Character].AGI uEVA = WSD[Character].EVA uTGH = WSD[Character].TGH uRES = WSD[Character].RES uLCK = WSD[Character].LCK uPAR = WSD[Character].PAR uMAR = WSD[Character].MAR uWT = WSD[Character].ArmorWT choice = input( "Select something!\n [St]atcheck!\n [Ba]ttlestats!\n [At]tack!\n [T]oggle Shield!\n [I]nventory!\n [C]onfirm Actions!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") elif choice == "BA" or choice == "Ba" or choice == "ba": print("-----------------") importlib.reload(HealthBar) print("Current HP:", HealthBar.ReynHP) importlib.reload(EnergyBar) print("Current ENE:", EnergyBar.ReynENE) print("-----------------") elif choice == "T" or choice == "t": UserShield = "ReynShield" importlib.reload(Shielding) ShieldPos = getattr(Shielding, UserShield) if ShieldPos == "Equipped": with open( 'C:\\Users\\seven\\OneDrive\\Desktop\\RoPH OOP Update\\Shielding.py', 'a+') as f: importlib.reload(Shielding) print(UserShield + "=NotEquipped", file=f) else: with open( 'C:\\Users\\seven\\OneDrive\\Desktop\\RoPH OOP Update\\Shielding.py', 'a+') as f: importlib.reload(Shielding) print(UserShield + "=Equipped", file=f) elif choice == "AT" or choice == "At" or choice == "at": choice = input( "Which weapon?\n [1] Stony Tungsten Greatsword!\n [2] Tungsten Spear!\n [3] Eye Laser!\n " ) if choice == "1": choice = input( "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n [He]avy Stab!\n " ) if choice == "Q" or choice == "q": AttacksOO.GreatswordGrinder(WSD["Reyn"].Weapon1, "Reyn", Void, 1.5, 0, 0).QATK elif choice == "N" or choice == "n": AttacksOO.GreatswordGrinder(WSD["Reyn"].Weapon1, "Reyn", Void, 1.5, 0, 0).NATK elif choice == "H" or choice == "h": AttacksOO.GreatswordGrinder(WSD["Reyn"].Weapon1, "Reyn", Void, 1.5, 0, 0).HATK elif choice == "HE" or choice == "He" or choice == "he": AttacksOO.GreatswordGrinder(WSD["Reyn"].Weapon1, "Reyn", Void, 1.5, 0, 0).HeavyStab elif choice == "2": choice = input( "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n [Tr]ipoint Buster!\n [Cu]two!\n " ) if choice == "Q" or choice == "q": AttacksOO.Polearm(WSD["Reyn"].Weapon2, "Reyn", Solar, 1.35, 0, 0).QATK elif choice == "N" or choice == "n": AttacksOO.Polearm(WSD["Reyn"].Weapon2, "Reyn", Solar, 1.35, 0, 0).NATK elif choice == "H" or choice == "h": AttacksOO.Polearm(WSD["Reyn"].Weapon2, "Reyn", Solar, 1.35, 0, 0).HATK elif choice == "TR" or choice == "Tr" or choice == "tr": AttacksOO.Polearm(WSD["Reyn"].Weapon2, "Reyn", Solar, 1.35, 0, 0).TripointBuster elif choice == "CU" or choice == "Cu" or choice == "cu": AttacksOO.Polearm(WSD["Reyn"].Weapon2, "Reyn", Solar, 1.35, 0, 0).Cutwo elif choice == "PP" or choice == "Pp" or choice == "pp": AttacksOO.Polearm(WSD["Reyn"].Weapon2, "Reyn", Solar, 1.35, 0, 0).PiercingPounce elif choice == "3": AttacksOO.Weaponless("Reyn", Solar, 1, 0, 2, 0).EyeLaser elif choice == "I" or choice == "i": choice = input("Select an item!\n [Ha]nd Grenade!\n [P]ick!\n ") if choice == "HA" or choice == "Ha" or choice == "ha": Items.HandGrenade("Reyn") elif choice == "P" or choice == "p": ItemUsed = eval("Items." + input("Item is: ")) exec(str(ItemUsed("Reyn"))) elif choice == "C" or choice == "c": choice = input( "Select a Type!\n [A]ttackcheck!\n [S]killcheck!\n [I]temcheck!\n " ) User = "******" UserLevel = WSD[User].Level if choice == "A" or choice == "a": Check.Attackcheck(User).Confirm elif choice == "S" or choice == "s": Check.Skillcheck(User, UserLevel).Choice elif choice == "I" or choice == "i": Check.Itemcheck(User).Confirm
def Jango(Unit): u = Unit uHP = WSD[Unit].HP uENE = WSD[Unit].ENE uSTR = WSD[Unit].STR uSPR = WSD[Unit].SPR uSKL = WSD[Unit].SKL uABL = WSD[Unit].ABL uAGI = WSD[Unit].AGI uEVA = WSD[Unit].EVA uTGH = WSD[Unit].TGH uRES = WSD[Unit].RES uLCK = WSD[Unit].LCK uPAR = WSD[Unit].PAR uMAR = WSD[Unit].MAR uWT = WSD[Unit].ArmorWT choice = input( "Select something!\n [St]atcheck!\n [At]tack!\n [I]nventory!\n [P]ickpocket!\n [Sk]illcheck!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") elif choice == "AT" or choice == "At" or choice == "at": choice = input( "Which weapon?\n [1] Reinforced Bone Knife!\n [2] Reinforced Bone Knife!\n " ) if choice == "1" or choice == "2": choice = input( "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n [Tr]iple Combo!\n " ) if choice == "Q" or choice == "q": AttacksOO.Knife("ReinforcedBoneKnife0", "Jango", Flame, 1.3, 0, 0).QATK elif choice == "N" or choice == "n": AttacksOO.Knife("ReinforcedBoneKnife0", "Jango", Flame, 1.3, 0, 0).NATK elif choice == "H" or choice == "h": AttacksOO.Knife("ReinforcedBoneKnife0", "Jango", Flame, 1.3, 0, 0).HATK elif choice == "TR" or choice == "Tr" or choice == "tr": AttacksOO.Knife("ReinforcedBoneKnife0", "Jango", Flame, 1.3, 0, 0).TripleCombo elif choice == "SU" or choice == "Su" or choice == "su": Skills.Surprise("Jango", "ReinforcedBoneKnife0", "ReinforcedBoneKnife0", "Flame", "Flame") elif choice == "I" or choice == "i": choice = input( "Select an item!\n [Sh]uriken!\n [Or]ange Juice!\n [Ha]nd Grenade!\n " ) if choice == "SH" or choice == "Sh" or choice == "sh": Items.Shuriken("Jango") elif choice == "OR" or choice == "Or" or choice == "or": Items.OrangeJuice("Jango") elif choice == "HA" or choice == "Ha" or choice == "ha": Items.HandGrenade("Jango") elif choice == "P" or choice == "p": AttacksOO.Pickpocket("Jango") elif choice == "SK" or choice == "Sk" or choice == "sk": Check.Skillcheck("Jango", 1).Choice