Exemple #1
0
    def __init__(self):
        self.pygameWindow = PYGAME_WINDOW()
        self.x = 300
        self.y = 300
        self.xMin = 1000.0
        self.xMax = -1000.0
        self.yMin = 1000.0
        self.yMax = -1000.0
        self.controller = Leap.Controller()

        self.previousNumberOfHands = 0
        self.currentNumberOfHands = 0

        self.gesturedata = np.zeros((5, 4, 6), dtype='f')
        self.gesturenumber = 0

        self.Clear_Data()
Exemple #2
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def main():
    global controller
    global listener
    t = Thread(target=getch)
    t.start()
    # Create a sample listener and controller
    listener = SampleListener()
    controller = Leap.Controller()

    # Have the sample listener receive events from the controller
    controller.add_listener(listener)

    # Keep this process running until Enter is pressed
    print "Press q to quit"
    global var
    while var:
        pass
def takeFrames(nShots=3, nCountDown=2):
    lc = leap.Controller()
    lc.set_policy(leap.Controller.POLICY_IMAGES)
    frames = []
    tStart = dt.now()
    for i in range(nShots):
        print "Ready to take a shot", str(i + 1)
        for j in reversed(range(nCountDown)):
            print(j + 1)
            sleep(1)
        if (lc.is_connected):  #controller is a Leap.Controller object
            print "Flash!"
            frames.append(lc.frame())
            print "Done\n"
    print "Data capture done in", (
        dt.now() - tStart).total_seconds() - nShots * nCountDown, "seconds"
    return frames
Exemple #4
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 def execute(self, context):
 
     # Create a sample listener and controller
     listener = UndoListener()
     controller = Leap.Controller()
 
     # Have the sample listener receive events from the controller
     controller.add_listener(listener)
 
     # Keep this process running until Enter is pressed
     print("Press Enter to quit...")
     sys.stdin.readline()
 
     # Remove the sample listener when done
     controller.remove_listener(listener)
 
     return {'FINISHED'}
Exemple #5
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def main():
    # Create a sample listener and controller
    listener = SampleListener()
    controller = Leap.Controller()

    # Have the sample listener receive events from the controller
    controller.add_listener(listener)

    while True:
        time.sleep(1.0)

    # Keep this process running until Enter is pressed
    print "Press Enter to quit..."
    sys.stdin.readline()

    # Remove the sample listener when done
    controller.remove_listener(listener)
Exemple #6
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def main():
    # Create a sample listener and controller
    listener = SampleListener()
    controller = Leap.Controller()

    # Have the sample listener receive events from the controller
    controller.add_listener(listener)

    # Keep this process running until Enter is pressed
    print ("Press Enter to quit...")
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        # Remove the sample listener when done
        controller.remove_listener(listener)
Exemple #7
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def init(data):
    backGroundMusic = thread(music.play, ('darkAmbient.wav', ))
    backGroundMusic.start()
    data.controller = Leap.Controller()
    data.frame = data.controller.frame()
    data.fingerNames = ['Thumb', 'Index', 'Middle', 'Ring', 'Pinky']
    data.boneNames = ['Metacarpal', 'Proximal', 'Intermediate', 'Distal']
    data.fingerPoints = {}
    data.dist = 0
    data.fingerWidth = [0, 0, 0, 0, 0]
    data.trigger = 'white'
    data.intersect = [0, 0]
    data.intersectR = 5
    data.mode = 'Splash'
    data.scalar = 2.83464566929  #root.winfo_fpixels('1m') is how I came to the number, but I can't use this in the constructor
    data.gunCounter = 0
    data.fireAngle = 0
    data.gunsPurchased = [gunGraphics.HandGun(data.width, data.height)]
    data.gun = data.gunsPurchased[0]
    data.walls = []
    data.gunsInStore = [
        gunGraphics.ShotGun(data.width, data.height),
        gunGraphics.MachineGun(data.width, data.height),
        gunGraphics.Revolver(data.width, data.height)
    ]
    data.batEnemies = {}
    gameGraphics.initialized(data)
    data.counter = 0
    data.health = 200
    data.score = 0
    data.gameOver = False
    data.firing = False
    data.fontFill = 'white'
    data.playBox = [(data.width - 140, 15), (data.width - 25, 50)]
    data.helpBox = [(data.width - 140 + 20, 15 + 40),
                    (data.width - 140 + 115, 50 + 40)]
    data.pauseBox = [(data.width - 140, 15), (data.width - 25, 50)]
    data.storeBox = [(data.width - 160 + 25, 15 + 40 + 40),
                     (data.width - 160 + 130, 50 + 40 + 40)]
    data.timeScale = float(data.timerDelay) / 1000
    data.mouseX = 0
    data.mouseY = 0
    data.intersectListX = []
    data.intersectListY = []
    with open('currency.txt', 'rt') as f:
        data.currency = int(f.read())
Exemple #8
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    def __init__(self):
        super(Player, self).__init__()

        self.score = 0
        self.score_mult = 1

        self.health = 100

        self.controller = Leap.Controller()

        self.leftHand = Crosshair()
        self.rightHand = FlameHand()

        self.attacking = False

        self.add(self.leftHand)
        self.add(self.rightHand)
Exemple #9
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def main():

    listener = SampleListener()
    controller = Leap.Controller()

    controller.enable_gesture(Leap.Gesture.TYPE_SWIPE)
    controller.config.set("Gesture.Swipe.MinLength", 100.0)
    controller.config.set("Gesture.Swipe.MinVelocity", 750)
    controller.config.save()

    controller.add_listener(listener)

    print "Press Enter to quit..."
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    def main(self):
        listener = LeapMotionListener()
        controller = Leap.Controller()

        controller.add_listener(listener)

        print "Press enter to quit"

        try:
            sys.stdin.readline()
        except KeyboardInterrupt:
            pass
        finally:
            controller.remove_listener(listener)

        if __name__ == "__main__":
            main()
def main():
    #print "Press enter to start"
    begin = raw_input("Press enter to start: ")
    listener = LeapMotionListener()
    print('listener')
    controller = Leap.Controller()
    controller.add_listener(listener)
    print "Press q to quit"
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        controller.remove_listener(listener)
        connection.close()
        pass
    finally:
        controller.remove_listener(listener)
        connection.close()
Exemple #12
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def main():
    # Create a sample listener and controller
    listener = Listener()
    controller = Leap.Controller()
    controller.set_policy(Leap.Controller.POLICY_OPTIMIZE_HMD)
    # Have the sample listener receive events from the controller
    controller.add_listener(listener)

    # Keep this process running until Enter is pressed
    print "Press Enter to quit...BOIIII"
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        # Remove the sample listener when done
        controller.remove_listener(listener)
def main(stage):
    global starttime
    # Create a sample listener and controller
    listener = SampleListener()
    controller = Leap.Controller()

    # Have the sample listener receive events from the controller
    controller.add_listener(listener)

    # Keep this process running until 2 seconds have passed
    while (time.time() - starttime < 2):
        pass
    else:
        controller.remove_listener(listener)
    # Compute average finger directional vectors
    avgNorms = []
    for vectorList in listener.handlist:
        avgNorms.append(compute_avg_vector(vectorList))
    avgPalm = compute_avg_vector(listener.palm)
    print('palm', avgPalm)
    print([vector for vector in avgNorms])
    # Compute absolute dot product of palm to finger directional vectors
    avgDotProds = []
    for vector in avgNorms:
        avgDotProds.append(abs(sum(p * q for p, q in zip(avgPalm, vector))))
    # Compute roll
    avgRoll = sum(listener.roll) / len(listener.roll)

    avgFingerVectors = []
    for vectorList in listener.vectlist:
        avgFingerVectors.append(compute_avg_vector(vectorList))

        # Getting back the objects:
    with open('objs.pickle') as f:  # Python 3: open(..., 'rb')
        fInt, dInt, rInt = pickle.load(f)
    for i in range(len(fInt)):
        print('new finger')
        for j in range(3):
            print('actual finger', avgFingerVectors[i][j])
            print('coordinate bound', fInt[i][j])
    for i in range(len(dInt)):
        print('actual dot', avgDotProds[i])
        print('dot bound', dInt[i])
    print('Average roll', avgRoll)
    print('roll interval', rInt)
Exemple #14
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def main():
    # Create a sample listener and controller
    listener = LeapListener()
    controller = Leap.Controller()

    # Have the sample listener receive events from the controller
    controller.add_listener(listener)

    # Keep this process running until Enter is pressed
    print "Press Enter to quit..."

    RED = 255, 0, 0
    WHITE = 255, 255, 255
    pygame.init()
    screen = pygame.display.set_mode((1000, 1000))
    pygame.display.set_caption("Moving Box")
    clock = pygame.time.Clock()
    while 1:
        clock.tick(50)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
        screen.fill(WHITE)
        if (listener.drawer._image != None):
            mode = listener.drawer._image.mode
            size = listener.drawer._image.size
            data = listener.drawer._image.tobytes()

            py_image = pygame.image.fromstring(data, size, mode)

            screen.blit(py_image, (10, 10))

        pygame.draw.circle(screen, RED, (listener.x - 5, listener.y - 5),
                           listener.radius)
        pygame.draw.rect(screen, RED, (0, 0, 50, 50), 5)
        pygame.draw.rect(screen, RED, (0, 50, 50, 50), 5)
        pygame.draw.rect(screen, RED, (0, 100, 50, 50), 5)
        pygame.display.flip()
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        # Remove the sample listener when done
        controller.remove_listener(listener)
Exemple #15
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def main():
    # Create a sample listener and controller
    controller = Leap.Controller()

    pygame.init()
    screen = pygame.display.set_mode((800, 600))
    white = (255, 255, 255)
    black = (0, 0, 0)
    red = (255, 0, 0)
    green = (0, 255, 0)
    blue = (0, 0, 255)
    leftx, rightx = 400, 400
    lefty, righty = 300, 300

    while True:
        #quit cleanly if excape pressed
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()

        #draw black screen and get next leap frame
        screen.fill(black)
        frame = controller.frame()
        oldleftx, oldrightx = leftx, rightx
        oldlefty, oldrighty = lefty, righty

        # Get hands
        for hand in frame.hands:
            if hand.is_left:
                leftx = 400 + int(hand.palm_position[0])
                lefty = 500 - int(hand.palm_position[1])
            else:
                rightx = 400 + int(hand.palm_position[0])
                righty = 500 - int(hand.palm_position[1])

        predx, predy = predict(oldleftx, oldlefty, leftx, lefty)
        pygame.draw.circle(screen, blue, (predx, predy), 20, 1)
        pygame.draw.circle(screen, red, (leftx, lefty), 20, 1)

        predx, predy = predict(oldrightx, oldrighty, rightx, righty)
        pygame.draw.circle(screen, blue, (predx, predy), 20, 1)
        pygame.draw.circle(screen, green, (rightx, righty), 20, 1)

        pygame.display.update()
def main():
    pygame.init()
    pygame.mixer.init()
    background_colour = (255, 255, 255)
    (width, height) = (1300, 660)
    end_colour = (0, 0, 0)

    screen = pygame.display.set_mode((width, height))
    pygame.display.set_caption("Ambient Lighting Colour")

    screen.fill(background_colour)

    pygame.draw.rect(screen, (127, 0, 255), pygame.Rect(20, 500, 110, 120))
    pygame.draw.rect(screen, (0, 128, 255), pygame.Rect(150, 500, 110, 120))
    pygame.draw.rect(screen, (60, 200, 255), pygame.Rect(280, 500, 110, 120))
    pygame.draw.rect(screen, (0, 255, 255), pygame.Rect(410, 500, 110, 120))
    pygame.draw.rect(screen, (255, 255, 204), pygame.Rect(540, 500, 110, 120))
    pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(670, 500, 110, 120))
    pygame.draw.rect(screen, (255, 255, 51), pygame.Rect(800, 500, 110, 120))
    pygame.draw.rect(screen, (0, 204, 0), pygame.Rect(930, 500, 110, 120))
    pygame.draw.rect(screen, (255, 128, 0), pygame.Rect(1060, 500, 110, 120))
    pygame.draw.rect(screen, (255, 0, 0), pygame.Rect(1190, 500, 110, 120))

    global all_sprites
    all_sprites = pygame.sprite.Group()

    game_folder = os.path.dirname(__file__)
    img_folder = os.path.join(game_folder, 'img')

    global listener
    listener = swipeListener()
    controller = Leap.Controller()

    running = True

    while running:
        controller.add_listener(listener)

        all_sprites.draw(screen)
        pygame.display.flip()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
                controller.remove_listener(listener)
Exemple #17
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 def __init__(self):
     self.controller = Leap.Controller()
     self.pygameWindow = PYGAME_WINDOW_Del03()
     self.x = 0
     self.y = 0
     self.xMin = -300
     self.xMax = 300
     self.yMin = -300
     self.yMax = 300
     self.debug = False
     # self.numberOfHands = 0
     self.currentNumberOfHands = 0
     self.previousNumberOfHands = 0
     # self.numberOfFile = 0
     self.numberOfGestures = 1000
     self.gestureIndex = 0
     self.gestureData = np.zeros((5, 4, 6, self.numberOfGestures),
                                 dtype='f')
def main():
    listener = ThereminListener()
    controller = Leap.Controller()

    # Have the sample listener receive events from the controller
    controller.add_listener(listener)

    # Do pyaudio stuff

    # Keep this process running until Enter is pressed
    print "Press Enter to quit..."
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        # Remove the sample listener when done
        controller.remove_listener(listener)
Exemple #19
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def getLeapData():
    # Create a sample listener and controller
    listener = SampleListener()
    controller = Leap.Controller()

    # Have the sample listener receive events from the controller
    controller.add_listener(listener)
    try:
        global data
        while True:
            if len(data) >= 20:  #Interval
                break
    except KeyboardInterrupt:
        pass
    finally:
        # Remove the sample listener when done
        controller.remove_listener(listener)
        return data
Exemple #20
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def start():

    leap_context["state"] = "start"
    listener = LeapListener()
    controller = Leap.Controller()
    controller.add_listener(listener)

    graphiti.create_window("OpenGraphiti : Data Visualization Engine", 0, 0)
    graphiti.create_entity("graph")
    graphiti.create_visualizer("space")

    graphiti.register_script("#started", "leap.on_started()")
    graphiti.register_script('#idle', 'leap.on_idle()')
    graphiti.add_job("#idle", delta)

    graphiti.start()

    controller.remove_listener(listener)
 def __init__(self):
     self.previousNumberOfHands = 0
     self.currentNumberOfHands = 0 
     self.numberOfGesturesSaved = 0
     self.numberOfGestures = 1000
     self.gestureIndex = 0
     
     self.controller = Leap.Controller()
     self.lines = []
     matplotlib.interactive(True)
     self.fig = plt.figure(figsize=(8,6))
     self.ax = self.fig.add_subplot ( 111, projection ='3d')
     self.ax.set_xlim(-1000,1000)
     self.ax.set_ylim(-1000,1000)
     self.ax.set_zlim(0,1000)
     self.ax.view_init(azim=90)
     
     self.gestureData = np.zeros((5,4,6,self.numberOfGestures),dtype='f')
def run(context):
    ui = None
    try:
        global _app, _ui
        _app = adsk.core.Application.get()
        _ui = _app.userInterface
        _ui.messageBox('Hello addin')

        # Create a sample listener and controller
        global _leap_controller
        listener = SampleListener()
        _leap_controller = Leap.Controller()

        # Have the sample listener receive events from the controller
        _leap_controller.add_listener(listener)
    except:
        if _ui:
            _ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
def main():
	listener = LeapMotionListener()
	controller = Leap.Controller()	
	
	controller.add_listener(listener)
	frame=controller.frame()
	hands=frame.id
	#first_hand=hands()
	#hand.center=hand.palm_position
	#print hand_center
	
	print "Press enter to quit"
	try:
		sys.stdin.readline()
	except KeyboardInterrupt:
		pass
	finally:
		controller.remove_listener(listener)
Exemple #24
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def main():

    # Keep this process running until Enter is pressed
    print "Press Enter to quit..."
    listener = LeapMotionListener()
    controller = Leap.Controller()

    #initialize audio
    pygame.mixer.init()

    controller.add_listener(listener)
    print "Press enter on exit"
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        controller.remove_listener(listener)
def main():

    listener = LeapMotionListener(
    )  # assegna l'oggetto "listener" alla classe "LeapMotionListener"
    controller = Leap.Controller(
    )  # assegna l'oggetto "controller" alla classe "Leap.Controller"
    controller.add_listener(
        listener)  # invoca il metodo "add_listener()" sull'oggetto controller
    #listener.on_frame(controller)
    #print(listener.position)

    print("Press enter to quit")
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        controller.remove_listener(listener)
Exemple #26
0
def main():
    # Create a listener and controller
    #listener = GestureListener()
    listener = PositionListener()
    controller = Leap.Controller()

    # Refer the Listener to the Controller
    controller.add_listener(listener)

    # Keep this process running until Enter is pressed
    print "Press Enter to quit..."
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        # Remove the listener when done
        controller.remove_listener(listener)
Exemple #27
0
def main():

    # Create listener and controller
    listener = SampleListener()
    controller = Leap.Controller()

    # Add listener event to controller
    controller.add_listener(listener)

    # Remove listener at the end
    print "Press Enter to quit..."
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        # Remove the sample listener when done
        controller.remove_listener(listener)
Exemple #28
0
def main():
    rospy.init_node('leap_motion2')
    pub = rospy.Publisher("leapmotion2/data", Hand)
    
    listener = leap_listener.LeapListener()
    controller = Leap.Controller()
    controller.add_listener(listener)

    rate = rospy.Rate(100)
    
    while not rospy.is_shutdown():
        if controller.is_connected:
            frame = controller.frame()
            hands = publish_hands_data(pub, frame) 

        rate.sleep()
    else:
        controller.remove_listener(listener)
Exemple #29
0
def main():
    # create a sample listener and controller
    listener = LeapEventListener()
    controller = Leap.Controller()

    #
    controller.add_listener(listener)

    # keep process running until Enter is pressed

    print("Press Enter to quit...")
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        # Remove the sample listener when done
        controller.remove_listener(listener)
Exemple #30
0
def main():
    listener = SampleListener()
    controller = Leap.Controller()
    #####th1 = mythread(1,'Asshat')
    #####th1.start()

    controller.add_listener(listener)
    print("press enter to quit")
    try:
        sys.stdin.readline()
    except KeyboardInterrupt:
        pass
    finally:
        a = 0
        #client.write_register(3601,0)
        controller.remove_listener(listener)

        sys.exit()