Exemple #1
0
    def on_frame(self, controller):
        # Get the most recent frame and report some basic information
        frame = controller.frame()
        global connection
        try:
            # x = str(len(frame.hands)) + "\n"
            # connection.sendall(x.encode('ascii'))

            for hand in frame.hands:
                handType = "Left Hand" if hand.is_left else "Right Hand"
                normal = hand.palm_normal
                direction = hand.direction
                pitch = direction.pitch * Leap.RAD_TO_DEG  # Rotation around x-axis
                roll = normal.roll * Leap.RAD_TO_DEG  # Rotation around z-axis
                yaw = direction.yaw * Leap.RAD_TO_DEG  # Rotation around y-axis(Perpendicular to the plane)

                if pitch > 35:
                    connection.sendall((handType + ",Back\n").encode('ascii'))
                elif pitch < -35:
                    connection.sendall((handType + ",Front\n").encode('ascii'))

            for tool in frame.tools:
                connection.sendall(("Tool\n").encode('ascii'))

            for gesture in frame.gestures():
                # swipe gesture
                if gesture.type == Leap.Gesture.TYPE_SWIPE:
                    swipe = Leap.SwipeGesture(gesture)
                    swipe_id = swipe.id
                    swipe_state = self.state_names[gesture.state]
                    swipe_position = swipe.position
                    swipe_direction = swipe.direction
                    swipe_speed = swipe.speed
                    if swipe_direction.x > 0:
                        connection.sendall(("Swipe Right\n").encode('ascii'))
                    else:
                        connection.sendall(("Swipe Left\n").encode('ascii'))
                # screen tab gesture
                elif gesture.type == Leap.Gesture.TYPE_SCREEN_TAP:
                    screentap = Leap.ScreenTapGesture(gesture)
                    screentap_id = gesture.id
                    screentap_state = self.state_names[gesture.state]
                    screentap_position = screentap.position
                    screentap_direction = screentap.direction
                    connection.sendall(("Screentab\n").encode('ascii'))

                # keytab Gesture
                elif gesture.type == Leap.Gesture.TYPE_KEY_TAP:
                    keytap = Leap.KeyTapGesture(gesture)
                    keytap_id = gesture.id
                    keytap_state = self.state_names[gesture.state]
                    keytap_position = keytap.position
                    keytap_direction = keytap.direction
                    connection.sendall(("Keytab\n").encode('ascii'))

        except socket.error:
            create_connection()
Exemple #2
0
    def on_frame(self, controller):
        # Get the most recent frame and report some basic information
        frame = controller.frame()

        # print ("Frame id: %d, timestamp: %d, hands: %d, fingers: %d" % (
              # frame.id, frame.timestamp, len(frame.hands), len(frame.fingers)))
              
        # Get gesture
        for gesture in frame.gestures():
            if gesture.type is Leap.Gesture.TYPE_SCREEN_TAP:
                screen_tap = Leap.ScreenTapGesture(gesture)
              
        # Get hands
        for hand in frame.hands:
            handType = "Left hand" if hand.is_left else "Right hand"

            # print ("  %s, id %d, position: %s" % (
                # handType, hand.id, hand.palm_position))

            # Get the hand's normal vector and direction
            normal = hand.palm_normal
            direction = hand.direction

            # Calculate the hand's pitch, roll, and yaw angles
            # print ("  pitch: %f degrees, roll: %f degrees, yaw: %f degrees" % (
                # direction.pitch * Leap.RAD_TO_DEG,
                # normal.roll * Leap.RAD_TO_DEG,
                # direction.yaw * Leap.RAD_TO_DEG))

            # Get arm bone
            arm = hand.arm
            print ("  Arm direction: %s, wrist position: %s, elbow position: %s" % (
                arm.direction,
                arm.wrist_position,
                arm.elbow_position))

            # Get fingers
            for finger in hand.fingers:

                # print ("    %s finger, id: %d, length: %fmm, width: %fmm" % (
                    # self.finger_names[finger.type],
                    # finger.id,
                    # finger.length,
                    # finger.width))

                # Get bones
                for b in range(0, 4):
                    bone = finger.bone(b)
                    # print ("      Bone: %s, start: %s, end: %s, direction: %s" % (
                        # self.bone_names[bone.type],
                        # bone.prev_joint,
                        # bone.next_joint,
                        # bone.direction))

        if not frame.hands.is_empty:
            print ("")
Exemple #3
0
def main():
    controller = Leap.Controller()
    while (not (controller.is_connected)):
        continue
    print "connected"
    enable_swipe(controller)
    enable_screentap(controller)
    lastFrameID = -1
    previousTapID = -1
    previousTapreached = False
    while (True):
        # frame = controller.frame()
        # if(frame.is_valid):
        #     print frame.id
        #     for gesture in frame.gestures():
        #         if(gesture.type is Leap.Gesture.TYPE_SWIPE):
        #             swipe = Leap.SwipeGesture(gesture)
        #             print "                    SWIPE "

        thisFrame = controller.frame()

        maxHistory = 60

        for i in range(maxHistory):
            frame = controller.frame(i)

            if (frame.id == lastFrameID): break
            if (not frame.is_valid): break
            if (frame.is_valid):
                for gesture in frame.gestures():
                    # if((i== 0) and (gesture.type is Leap.Gesture.TYPE_SWIPE)):
                    #     swipe = Leap.SwipeGesture(gesture)
                    #     print "                    SWIPE "
                    if (gesture.is_valid and
                        (gesture.type is Leap.Gesture.TYPE_SCREEN_TAP)):
                        if (gesture.id != previousTapID):
                            screenTap = Leap.ScreenTapGesture(gesture)
                            tapper = screenTap.pointable
                            if (tapper.is_finger):
                                finger = Leap.Finger(tapper)
                                if (finger.is_valid and finger.type == 1):
                                    previousTapID = gesture.id
                                    print "SCREEN_TAP"
                                    selectTile(screenTap)
                        else:
                            previousTapreached = True
                if (previousTapreached): break

            lastFrameID = thisFrame.id

    return None
Exemple #4
0
    def on_frame(self, controller):
        """ Get the most recent frame and report some basic information """
        finger_angles = [
            'ThumbIndexAngle', 'IndexMidAngle', 'MidRingAngle',
            'RingPinkyAngle'
        ]
        bone_angles = ['MetaProxAngle', 'ProxInterAngle', 'InterDistAngle']
        bone_direc = [
            'MetaDirection', 'ProxDirection', 'InterDirection', 'DistDirection'
        ]
        bone_len = ['MetaLength', 'ProxLength', 'InterLength', 'DistLength']
        bone_prevJoint = [
            'MetaPrevJoint', 'ProxPrevJoint', 'InterPrevJoint', 'DistPrevJoint'
        ]
        bone_nextJoint = [
            'MetaNextJoint', 'ProxNextJoint', 'InterNextJoint', 'DistNextJoint'
        ]

        frame = controller.frame()
        mydict = defaultdict(list)
        hand_num = len(frame.hands)

        for hand in frame.hands:
            arm = hand.arm
            mydict['ArmDirection'].append(str(arm.direction)[1:-1])
            mydict['ElbowPosition'].append(str(arm.elbow_position)[1:-1])
            mydict['ArmWidth'].append(str(arm.width))
            mydict['WristPosition'].append(str(arm.wrist_position)[1:-1])
            displacement = arm.wrist_position - arm.elbow_position
            mydict['ArmLength'].append(str(displacement.magnitude))

            mydict['HandID'].append(str(hand.id))
            mydict['HandConfid'].append(str(hand.confidence))
            mydict['GrabStrength'].append(str(hand.grab_strength))
            mydict['PalmNormal'].append(str(hand.palm_normal)[1:-1])
            mydict['PalmYaw'].append(str(hand.direction.yaw))
            mydict['PalmRoll'].append(str(hand.direction.roll))
            mydict['PalmPitch'].append(str(hand.direction.pitch))
            mydict['PalmPosition'].append(str(hand.palm_position)[1:-1])
            mydict['HandDirection'].append(str(hand.direction)[1:-1])
            mydict['PalmVelocity'].append(str(hand.palm_velocity)[1:-1])
            mydict['PinchStrength'].append(str(hand.pinch_strength))
            mydict['SphereCenter'].append(str(hand.sphere_center)[1:-1])
            mydict['SphereRadius'].append(str(hand.sphere_radius))
            mydict['PalmWidth'].append(str(hand.palm_width))

            if hand.is_left:
                mydict['HandType'].append('Left hand')
            else:
                mydict['HandType'].append('Right hand')

            # Get fingers
            # finger_num = 5 * hand_num
            prox_direc = []
            for finger in hand.fingers:
                prox_direc.append(finger.bone(1).direction)
                mydict['FingerType'].append(self.finger_names[finger.type])
                mydict['FingerLength'].append(str(finger.length))
                mydict['FingerWidth'].append(str(finger.width))
                mydict['TipDirection'].append(str(finger.direction)[1:-1])
                mydict['TipPosition'].append(str(finger.tip_position)[1:-1])

                for ix, (d, l, p, n) in enumerate(
                        zip(bone_direc, bone_len, bone_prevJoint,
                            bone_nextJoint)):

                    mydict[d].append(str(finger.bone(ix).direction)[1:-1])
                    mydict[l].append(str(finger.bone(ix).length))
                    mydict[p].append(str(finger.bone(ix).prev_joint)[1:-1])
                    mydict[n].append(str(finger.bone(ix).next_joint)[1:-1])

                for ix, name in enumerate(bone_angles):
                    angle = finger.bone(ix).direction.angle_to(
                        finger.bone(ix + 1).direction)
                    mydict[name].append(str(angle * 180 / Leap.PI))

            for index, angle in enumerate(finger_angles):
                mydict[angle].append(
                    str(prox_direc[index].angle_to(prox_direc[index + 1]) *
                        180 / Leap.PI))

        # Get tools
        tool_num = len(frame.tools)
        for tool in frame.tools:
            mydict['ToolPosition'].append(str(tool.tip_position)[1:-1])
            mydict['ToolDirection'].append(str(tool.direction)[1:-1])

        # Get gestures
        gesture_num = len(frame.gestures())
        for gesture in frame.gestures():
            mydict['GestureState'].append(str(self.state_names[gesture.state]))
            mydict['GestureDuration'].append(str(gesture.duration))

            if gesture.type == Leap.Gesture.TYPE_CIRCLE:
                #circle = Leap.CircleGesture(gesture)
                mydict['GestureType'].append('circle')
                #circle has no position attribute
                mydict['GesturePosition'].append(str([-1.0, -1.0, -1.0])[1:-1])

            if gesture.type == Leap.Gesture.TYPE_SWIPE:
                mydict['GestureType'].append('swip')
                swipe = Leap.SwipeGesture(gesture)
                mydict['GesturePosition'].append(str(swipe.position)[1:-1])

            if gesture.type == Leap.Gesture.TYPE_KEY_TAP:
                mydict['GestureType'].append('key tap')
                keytap = Leap.KeyTapGesture(gesture)
                mydict['GesturePosition'].append(str(keytap.position)[1:-1])

            if gesture.type == Leap.Gesture.TYPE_SCREEN_TAP:
                mydict['GestureType'].append('screen tap')
                screentap = Leap.ScreenTapGesture(gesture)
                mydict['GesturePosition'].append(str(screentap.position)[1:-1])

        # insert field length for  multi-field values
        for _, value in mydict.iteritems():
            value.insert(0, str(len(value)))

        # add sing field values
        mydict['GestureNum'].append(str(gesture_num))
        mydict["LeapTime"].append(str(int(time.time() * 1000)))
        mydict['FrameID'].append(str(frame.id))
        mydict['HandNum'].append(str(hand_num))
        mydict['ToolNum'].append(str(tool_num))

        self.vsocket.send_message(mydict)
        print 'frame rate: ', frame.current_frames_per_second
        mydict.clear()
Exemple #5
0
    def on_frame(self, controller):
        frame = controller.frame()

        for gesture in frame.gestures():
            if gesture.type is Leap.Gesture.TYPE_SCREEN_TAP:
                screen_tap = Leap.ScreenTapGesture(gesture)

        if not frame.hands.is_empty:
            hand = frame.hands[0]
            wp = hand.arm.wrist_position
            # print("wp",wp[0],wp[1],wp[2])
            s6, s5, s4, alfa, beta = self.CovToServoAngel(wp[0], wp[1], wp[2])

            self.alfa = 180 * alfa / math.pi
            self.beta = 180 * beta / math.pi

            a = []
            for finger in hand.fingers:
                for b in range(0, 4):
                    bone = finger.bone(b)
                a.append(finger)

            index_point = (a[1].bone(0).next_joint[0],
                           a[1].bone(0).next_joint[1],
                           a[1].bone(0).next_joint[2])
            pinky_point = (a[4].bone(0).next_joint[0],
                           a[4].bone(0).next_joint[1],
                           a[4].bone(0).next_joint[2])

            index_pinky = (index_point[0] - pinky_point[0],
                           index_point[1] - pinky_point[1],
                           index_point[2] - pinky_point[2])

            vector = (index_pinky[0] / 57, index_pinky[1] / 57,
                      index_pinky[2] / 57)

            thumb_tip = (a[0].bone(3).next_joint[0] / 10,
                         a[0].bone(3).next_joint[1] / 10,
                         a[0].bone(3).next_joint[2] / 10)
            index_tip = (a[1].bone(3).next_joint[0] / 10,
                         a[1].bone(3).next_joint[1] / 10,
                         a[1].bone(3).next_joint[2] / 10)
            distance = math.pow((thumb_tip[0] - index_tip[0]), 2) + math.pow(
                (thumb_tip[1] - index_tip[1]), 2) + math.pow(
                    (thumb_tip[1] - index_tip[1]), 2)

            v_y = vector[1]

            if vector[2] < 0:  #下降
                cita3 = 180 - alfa - beta - 90 * vector[1]
            else:  #上升
                cita3 = (90 * v_y) - alfa - beta

            if cita3 < 120 and cita3 > -120:
                engine_3 = round(500 - 4.15 * cita3)
            elif (cita3 < -120):
                engine_3 = 1000
            else:
                engine_3 = 0

            if vector[1] > 0:
                cita2 = 90 * vector[0]
            else:
                cita2 = -180 - 90 * vector[0]

            if cita2 < 120 and cita2 > -120:
                engine_2 = round(500 + 4.15 * cita2)
            elif cita2 < -120:
                engine_2 = 1000
            else:
                engine_2 = 0

            if distance < 8:
                engine_1 = 10
            else:
                engine_1 = 500

            #print("cita3,cita2,alfa,beta:",cita3,cita2,alfa,beta)
            self.putData(engine_1, engine_2, engine_3, s4, s5, s6)
        else:

            self.putData(500, 500, 700, 600, 200, 500)
Exemple #6
0
def startNewGame(controller):
    
    global currentState
    global tileList
    im  = Image.open("flanders.gif")
    #im = blacken15(im)
    # print "here haha"
    generateTileList(im)
    # print "here"
    imO =  makeImage()



    sendImage(imO)

    time.sleep(5)


    randIndex = random.randint(0, len(sLists)-1)
    (currentState, blankInd) = sLists[randIndex]
    #get the start game thing
    #print (currentState, blankInd)
    
    scIm = makeImage()

    #scIm.show()
    #scrambled image
    scIm.save("scIm.gif")

### HOPEFULLY IM HAS NOT CHANGED NOW

    sendImage(scIm)

    #get gestures
    lastFrameID = -1
    previousTapID = -1
    previousTapreached = False

    while(True):
        
        #Get new frame

        thisFrame = controller.frame()
        #print 'f'
        
        maxHistory = 60

        for i in range (maxHistory):
            frame = controller.frame(i)

            if (frame.id == lastFrameID): break
            if (not frame.is_valid): break
            if (frame.is_valid):
                for gesture in frame.gestures():
                    if((i == 0) and (gesture.type is Leap.Gesture.TYPE_SWIPE)):
                        swipe = Leap.SwipeGesture(gesture)
                        #print "                    SWIPE "
                        resetGame(controller)
                        break
                        return None

                        ###RESET
                    if(gesture.is_valid and (gesture.type is Leap.Gesture.TYPE_SCREEN_TAP)):
                        if (gesture.id != previousTapID):
                            screenTap = Leap.ScreenTapGesture(gesture)
                            previousTapID = gesture.id
                            print "SCREEN_TAP"
                            #handleTap(screenTap, blankInd)
                            break

                        else:
                            previousTapreached = True
                if (previousTapreached): break

            lastFrameID = thisFrame.id          

    return None
Exemple #7
0
    def on_frame(self, controller):
        frame = controller.frame(
        )  # atribuindo a variavel frame o retorno de informações dos ultimos qudros captadas pelo leap motion
        #frame_penultimo_gesto = controller.frame(1) # atribuindo a variavel frame_penultimo_gesto o retorno de informações do penultimo gesto

        for hand in frame.hands:

            for gesture in frame.gestures():
                #cada gesto tem seu ID criado
                if gesture.type == Leap.Gesture.TYPE_CIRCLE:
                    circle = CircleGesture(gesture)
                    #instanciando o objeto da classe gesto circulo
                    # aqui o movimento circular é o de rotacionar o dedo na frente do computador
                    if circle.pointable.direction.angle_to(
                            circle.normal) <= Leap.PI / 2:
                        clockwiseness = "clockwise"  # indica que o circulo esta em sentido horario
                    else:
                        clockwiseness = "counter-clockwise"  #indica que o circulo esta em sentido anti
                        #swept angle vai dizer o qual longe vc foi no circulo desde a ultimo circulo identificado

                    swept_angle = 0
                    if circle.state != Leap.Gesture.STATE_START:
                        previous = CircleGesture(
                            controller.frame(1).gesture(circle.id)
                        )  #criando um novo frame ao escrever frame(1)
                        swept_angle = (circle.progress -
                                       previous.progress) * 2 * Leap.PI
                        # imprime no console o tamanho do circulo que voê gesticula e o sentido horario ou anti-horario
                        caneta.pensize(2)
                        caneta.circle(circle.radius)
                    print "Radius: " + str(circle.radius) + " " + clockwiseness

                if gesture.type == Leap.Gesture.TYPE_SWIPE:
                    #instanciando o objeto da classe gesto swipe
                    swipe = SwipeGesture(gesture)
                    #instnciando o objet da classe gesto da direção do swipe
                    swipeDir = swipe.direction
                    #criações das condições dos prints de acordo com as cordenadas estabelecidas pelo leap
                    if (
                            swipeDir.x > 0
                            and math.fabs(swipeDir.x) > math.fabs(swipeDir.y)
                    ):  #se a posição da mão nas cordenas do leap for  x>0, o seja mão indo para a direita
                        print 'Swiped right'  #(parte do and):também precisa priorisara leitura do movimento em x para facilitar a leitura do leap
                        caneta.seth(0)
                        caneta.ht()
                        caneta.fd(10)
                    elif (
                            swipeDir.x < 0
                            and math.fabs(swipeDir.x) > math.fabs(swipeDir.y)
                    ):  #se a posiçao da mão nas coodernadas do Leap  x<0, ou seja, mão indo para esquerda
                        print 'Swiped left'  #(parte do and):também precisa priorisara leitura do movimento em x para facilitar a leitura do leap
                        caneta.seth(180)
                        caneta.ht()
                        caneta.fd(10)
                    elif (
                            swipeDir.y > 0
                            and math.fabs(swipeDir.x) < math.fabs(swipeDir.y)
                    ):  #se a posiçao da mão nas coodernadas do Leap  y>0, ou seja, mão indo para cima
                        print 'Swiped up'  #(parte do and):também precisa priorisara leitura do movimento em y para facilitar a leitura do leap
                        caneta.seth(90)
                        caneta.ht()
                        caneta.fd(10)
                    elif (
                            swipeDir.y < 0
                            and math.fabs(swipeDir.x) < math.fabs(swipeDir.y)
                    ):  #se a posiçao da mão nas coodernadas do Leap  x<0, ou seja, mão indo para baixo
                        print 'Swiped down'  #(parte do and):também precisa priorisara leitura do movimento em y para facilitar a leitura do leap
                        caneta.seth(270)
                        caneta.ht()
                        caneta.fd(10)
                if gesture.type == Leap.Gesture.TYPE_KEY_TAP:  #gesto de pinça
                    key_tap = Leap.KeyTapGesture(gesture)
                    tap_point = key_tap.position
                    tapper = key_tap.pointable
                    caneta.pd()
                    print('caneta down')
                if gesture.type == Leap.Gesture.TYPE_SCREEN_TAP:  #gesto de touch na tela
                    screen_tap = Leap.ScreenTapGesture(gesture)
                    caneta.pu()
                    print('caneta up')
Exemple #8
0
    def on_frame(self, controller):
        global swipeLeft
        global swipeRight
        global fistTimer
        global turnDir
        global swipeDir
        global swipeFinger
        global tapFinger
        global screenTapFinger
        global pinch
        global grab
        global fingerCount
        # Get the most recent frame and report some basic information
        frame = controller.frame()
        turns = 0

        #Configurating Gesture Settings
        controller.config.set("Gesture.Swipe.MinLength", 220)
        controller.config.set("Gesture.Swipe.MinVelocity", 100)
        controller.config.save()

        controller.config.set("Gesture.KeyTap.MinDownVelocity", 40.0)
        controller.config.set("Gesture.KeyTap.HistorySeconds", .3)
        controller.config.set("Gesture.KeyTap.MinDistance", 1.0)
        controller.config.save()

        controller.config.set("Gesture.ScreenTap.MinForwardVelocity", 20.0)
        controller.config.set("Gesture.ScreenTap.HistorySeconds", .5)
        controller.config.set("Gesture.ScreenTap.MinDistance", 1.0)
        controller.config.save()

        for gesture in frame.gestures():

            #Circle Gesture
            if gesture.type == Leap.Gesture.TYPE_CIRCLE:
                circle = CircleGesture(gesture)

                if (circle.pointable.direction.angle_to(circle.normal) <=
                        Leap.PI / 2):
                    turnDir = "CW"
                    turns += circle.progress
                    if (turns > 2.5):
                        pyautogui.hotkey('volumeup')
                        #sleep(.1)
                else:
                    turnDir = "CCW"
                    turns -= circle.progress
                    if (turns < -2.5):
                        pyautogui.hotkey('volumedown')
                        #sleep(.1)

                print(turnDir + " " + str(turns))  ######SWAP WITH FUCNTION

            #Swipe Gesture
            if gesture.type is Leap.Gesture.TYPE_SWIPE:
                swipe = Leap.SwipeGesture(gesture)

                swipeDir = swipe.direction
                swipeFinger = swipe.pointable

                if (swipeDir[0] < 0):

                    pyautogui.moveTo(980, 540, 0)
                    pyautogui.click()
                    pyautogui.hotkey('left')
                    pyautogui.hotkey('alt', 'tab')
                    sleep(1.2)
                elif (swipeDir[0] > 0):

                    pyautogui.moveTo(980, 540, 0)
                    pyautogui.click()
                    pyautogui.hotkey('right')
                    pyautogui.hotkey('alt', 'tab')
                    sleep(1.2)

                print("Swipe " + str(swipeFinger) + " " + str(swipeDir[0])
                      )  ######SWAP WITH FUCNTION

            #Key-Tap Gesture
            if gesture.type is Leap.Gesture.TYPE_KEY_TAP:
                tap = Leap.KeyTapGesture(gesture)
                tapFinger = tap.pointable
                tapDir = tap.direction

                print("Tap " + str(tapDir))  ######SWAP WITH FUCNTION

            #Screen-Tap Gesture
            if gesture.type is Leap.Gesture.TYPE_SCREEN_TAP:
                screenTap = Leap.ScreenTapGesture(gesture)
                screenTapFinger = screenTap.pointable

                print("ScreenTap " + str(screenTapFinger)
                      )  ######SWAP WITH FUCNTION

        for hand in frame.hands:

            #Identifies the hand
            handType = "Left" if hand.is_left else "Right"

            grab = hand.grab_strength
            pinch = hand.pinch_strength
            #print(handType + " p:" + str(pinch) + " g:"+ str(grab)) ######SWAP WITH FUCNTION
            if grab == 1:
                if (fistTimer > 2):
                    pyautogui.hotkey('volumemute')
                    print("g" + str(grab))
                    sleep(1.2)
                    fistTimer = 0
                else:
                    fistTimer += 1
            '''elif pinch > 0.99: