def obstacleAvoid(self, obstacles):
		self.avoidance = v2.vector2(0,0)
		tv = self.velocity
		tv.norm()
		tv = tv * MAXAVOIDAHEAD
		ahead = self.position + tv
		mostThreatening = None
		
		for i in range(len(obstacles)):
			obstacle = obstacles[i]
			
			if((obstacle.pos - self.position).mag()>96):
				continue
			else:
				if(kd.debug):
					PKFW.drln(self.position.x, self.position.y, obstacle.pos.x, obstacle.pos.y, 0,0,1)
				
			coll = self.lineIntersection(self.position, ahead, obstacle)
			if(coll and ((mostThreatening is None) or (self.position.distance(obstacle.pos) < self.position.distance(mostThreatening.pos)))):
				mostThreatening = obstacle
		
		if(mostThreatening is not None):
			self.avoidance = ahead - mostThreatening.pos
			self.avoidance.norm()
			self.avoidance = self.avoidance * AVOIDFOR
		else:
			self.wander()
	def lineIntersection(self, pos, ahead, obstacle):
		tv = self.velocity
		tv.norm()
		tv = tv * MAXAVOIDAHEAD * 0.75
		
		ahead2 = self.position + tv
		if(kd.debug):
			PKFW.drln(self.position.x, self.position.y, ahead.x, ahead.y, 1,0,1)
			PKFW.drln(self.position.x, self.position.y, ahead2.x, ahead2.y, 1,1,0)
		n = 52
		if(kd.debug):
			for t in range(n)[::3]:
				th = 2* math.pi * t/n
				th1 = 2* math.pi * (t+1)/n
				v = v2.vector2(n*math.cos(th), n*math.sin(th))
				v1 = v2.vector2(n*math.cos(th1), n*math.sin(th1))
				if(obstacle.gpos['x']>0 and obstacle.gpos['y']>0):
					PKFW.drln(obstacle.pos.x+v.x, obstacle.pos.y+v.y, obstacle.pos.x+v1.x, obstacle.pos.y+v1.y, 1,1,1)
		return (obstacle.pos.distance(ahead)<=n) or (obstacle.pos.distance(ahead2)<=n)