def checkXp(): # Verifie si le joueur change de niveau) global levelUp, levelPrev if Player.getXp() >= levelUp : if Player.getLevel() < 10: Player.editLevel(1) Player.editMaxHealth(2) if Player.getLevel()%2 == 0: Player.editPower(1) Player.setXp(Player.getXp()-levelUp) temp = levelUp levelUp += Player.getLevel()*100-levelPrev levelPrev = temp Map.doppel(Player.getMaxHealth(),Player.getPower()+Player.getEquipModifier()) Player.setHealth(Player.getMaxHealth())