def deadCondition(self): if(Player.getHunger()[0]<=0): self.log.add_event("Creo que no me siento bien... *cae*",250) #self.log.add_event("Presiona enter para continuar") self.info.gameOver() return True return False
def resetHungerFlags(self): percentage = Player.getHunger()[0] if percentage>=6 and self.hunger_flag_0: self.hunger_flag_0 = False if percentage>=26 and self.hunger_flag_2: self.hunger_flag_2 = False if percentage>=50 and self.hunger_flag_3: self.hunger_flag_3 = False
def showHungerMessages(self): percentage = Player.getHunger()[0] if percentage <= 0 and not self.hunger_flag_1: self.hunger_flag_1 = True #time.sleep(3) if percentage ==5 and not self.hunger_flag_0: self.hunger_flag_0 = True self.log.add_event("No se cuanto mas me pueda mover... necesito comer algo", 197) elif percentage == 25 and not self.hunger_flag_2: self.hunger_flag_2 = True self.log.add_event("Me esta empezando a doler el estomago", 167) elif percentage == 49 and not self.hunger_flag_3: self.hunger_flag_3 = True self.log.add_event("Tengo un poco de hambre, deberia comer algo", 167)