def wave2(): SpawnSprites.spawnEnemy(SpearKnight.SpearKnight, 8, 2) SpawnSprites.spawnItem(SmallMeat.SmallMeat, 2) SpawnSprites.spawnItem(LargeMeat.LargeMeat, 1) SpawnSprites.spawnEnvironment( Trees.Trees, random.randint(1, 3), random.randrange(0, Globals.screen.get_height() - 10, 25), random.randrange(0, Globals.screen.get_height() - 10, 25)) SpawnSprites.spawnEnvironment( Trees.Trees, random.randint(1, 3), random.randrange(0, Globals.screen.get_height() - 10, 25), random.randrange(0, Globals.screen.get_height() - 10, 25)) SpawnSprites.spawnEnvironment( Trees.Trees, random.randint(1, 3), random.randrange(0, Globals.screen.get_height() - 10, 25), random.randrange(0, Globals.screen.get_height() - 10, 25)) SpawnSprites.spawnEnvironment( Boulders.Boulders, random.randint(1, 3), random.randrange(0, Globals.screen.get_height() - 10, 25), random.randrange(0, Globals.screen.get_height() - 10, 25)) SpawnSprites.spawnEnvironment( Boulders.Boulders, random.randint(1, 3), random.randrange(0, Globals.screen.get_height() - 10, 25), random.randrange(0, Globals.screen.get_height() - 10, 25))
def wave2(): SpawnSprites.spawnEnemy(SpearKnight.SpearKnight,8,2) SpawnSprites.spawnItem(SmallMeat.SmallMeat, 2) SpawnSprites.spawnItem(LargeMeat.LargeMeat, 1) SpawnSprites.spawnEnvironment(Trees.Trees, random.randint(1,3), random.randrange(0,Globals.screen.get_height()-10, 25), random.randrange(0,Globals.screen.get_height()-10, 25)) SpawnSprites.spawnEnvironment(Trees.Trees, random.randint(1,3), random.randrange(0,Globals.screen.get_height()-10, 25), random.randrange(0,Globals.screen.get_height()-10, 25)) SpawnSprites.spawnEnvironment(Trees.Trees, random.randint(1,3), random.randrange(0,Globals.screen.get_height()-10, 25), random.randrange(0,Globals.screen.get_height()-10, 25)) SpawnSprites.spawnEnvironment(Boulders.Boulders, random.randint(1,3), random.randrange(0,Globals.screen.get_height()-10, 25), random.randrange(0,Globals.screen.get_height()-10, 25)) SpawnSprites.spawnEnvironment(Boulders.Boulders, random.randint(1,3), random.randrange(0,Globals.screen.get_height()-10, 25), random.randrange(0,Globals.screen.get_height()-10, 25))
def wave1(): #SpawnSprites.spawnEnemy(SpearKnight.SpearKnight,5, 2) SpawnSprites.spawnEnemy(AxeKnight.AxeKnight, 5, 2) SpawnSprites.spawnItem(FlameCone.FlameCone3, 1) SpawnSprites.spawnItem(FlameCone.FlameCone5, 1) #SpawnSprites.spawnItem(SmallMeat.SmallMeat, 3) SpawnSprites.spawnEnvironment(Trees.Trees, random.randint(1,3), random.randrange(0,Globals.screen.get_height(), 25), random.randrange(0,Globals.screen.get_height()-10, 25)) SpawnSprites.spawnEnvironment(Trees.Trees, random.randint(1,3), random.randrange(0,Globals.screen.get_height(), 25), random.randrange(0,Globals.screen.get_height()-10, 25)) SpawnSprites.spawnEnvironment(Trees.Trees, random.randint(1,3), random.randrange(0,Globals.screen.get_height(), 25), random.randrange(0,Globals.screen.get_height()-10, 25))
def wave1(): #SpawnSprites.spawnEnemy(SpearKnight.SpearKnight,5, 2) SpawnSprites.spawnEnemy(AxeKnight.AxeKnight, 5, 2) SpawnSprites.spawnItem(FlameCone.FlameCone3, 1) SpawnSprites.spawnItem(FlameCone.FlameCone5, 1) #SpawnSprites.spawnItem(SmallMeat.SmallMeat, 3) SpawnSprites.spawnEnvironment( Trees.Trees, random.randint(1, 3), random.randrange(0, Globals.screen.get_height(), 25), random.randrange(0, Globals.screen.get_height() - 10, 25)) SpawnSprites.spawnEnvironment( Trees.Trees, random.randint(1, 3), random.randrange(0, Globals.screen.get_height(), 25), random.randrange(0, Globals.screen.get_height() - 10, 25)) SpawnSprites.spawnEnvironment( Trees.Trees, random.randint(1, 3), random.randrange(0, Globals.screen.get_height(), 25), random.randrange(0, Globals.screen.get_height() - 10, 25))