def setName(self, name): try: self.node().setName('%s-%d' % (name, self.doId)) self.gotName = 1 except: pass return Avatar.setName(self, name)
def setName(self, name): try: self.node().setName(name) # NF # Appends name and ID, but why??? #self.node().setName('%s-%d' % (name, self.doId)) self.gotName = 1 except: pass return Avatar.setName(self, name)
def setName(self, name): # Set the name of our top node, so it will be easy to identify # this avatar in the scene graph. try: self.node().setName("%s-%d" % (name, self.doId)) self.gotName = 1 except: # This might fail if the doId hasn't been set yet. # No big deal. pass return (Avatar.setName(self, name))