def setName(self, name):
        try:
            self.node().setName('%s-%d' % (name, self.doId))
            self.gotName = 1
        except:
            pass

        return Avatar.setName(self, name)
Esempio n. 2
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    def setName(self, name):
        try:
            self.node().setName('%s-%d' % (name, self.doId))
            self.gotName = 1
        except:
            pass

        return Avatar.setName(self, name)
Esempio n. 3
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    def setName(self, name):
        try:
            self.node().setName(name)
            # NF
            # Appends name and ID, but why???
            #self.node().setName('%s-%d' % (name, self.doId))
            self.gotName = 1
        except:
            pass

        return Avatar.setName(self, name)
Esempio n. 4
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    def setName(self, name):
        # Set the name of our top node, so it will be easy to identify
        # this avatar in the scene graph.
        try:
            self.node().setName("%s-%d" % (name, self.doId))
            self.gotName = 1
        except:
            # This might fail if the doId hasn't been set yet.
            # No big deal.
            pass

        return (Avatar.setName(self, name))