def __init__(self,
              type,
              serialNum,
              modelToInstance,
              triggerRadius,
              animate=True):
     CogdoGameGatherable.__init__(self,
                                  serialNum,
                                  modelToInstance,
                                  triggerRadius,
                                  animate=animate)
     CogdoFlyingGatherableBase.__init__(self, type)
 def _handleEnterCollision(self, collEntry):
     CogdoGameGatherable._handleEnterCollision(self, collEntry)
 def destroy(self):
     CogdoGameGatherable.destroy(self)
     CogdoFlyingGatherableBase.destroy(self)
 def hide(self):
     CogdoGameGatherable.hide(self)
     CogdoFlyingGatherableBase.hide(self)
 def show(self):
     CogdoGameGatherable.show(self)
     CogdoFlyingGatherableBase.show(self)
 def disable(self):
     CogdoGameGatherable.disable(self)
     CogdoFlyingGatherableBase.disable(self)
 def enable(self):
     CogdoGameGatherable.enable(self)
     CogdoFlyingGatherableBase.enable(self)
 def destroy(self):
     CogdoGameGatherable.destroy(self)
     CogdoFlyingGatherableBase.destroy(self)
 def _handleEnterCollision(self, collEntry):
     CogdoGameGatherable._handleEnterCollision(self, collEntry)
 def hide(self):
     CogdoGameGatherable.hide(self)
     CogdoFlyingGatherableBase.hide(self)
 def show(self):
     CogdoGameGatherable.show(self)
     CogdoFlyingGatherableBase.show(self)
 def disable(self):
     CogdoGameGatherable.disable(self)
     CogdoFlyingGatherableBase.disable(self)
 def enable(self):
     CogdoGameGatherable.enable(self)
     CogdoFlyingGatherableBase.enable(self)
 def __init__(self, type, serialNum, modelToInstance, triggerRadius, animate = True):
     CogdoGameGatherable.__init__(self, serialNum, modelToInstance, triggerRadius, animate=animate)
     CogdoFlyingGatherableBase.__init__(self, type)