예제 #1
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 def __init__(self,
              type,
              serialNum,
              modelToInstance,
              triggerRadius,
              animate=True):
     CogdoGameGatherable.__init__(self,
                                  serialNum,
                                  modelToInstance,
                                  triggerRadius,
                                  animate=animate)
     CogdoFlyingGatherableBase.__init__(self, type)
예제 #2
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 def _handleEnterCollision(self, collEntry):
     CogdoGameGatherable._handleEnterCollision(self, collEntry)
예제 #3
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 def destroy(self):
     CogdoGameGatherable.destroy(self)
     CogdoFlyingGatherableBase.destroy(self)
예제 #4
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 def hide(self):
     CogdoGameGatherable.hide(self)
     CogdoFlyingGatherableBase.hide(self)
예제 #5
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 def show(self):
     CogdoGameGatherable.show(self)
     CogdoFlyingGatherableBase.show(self)
예제 #6
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 def disable(self):
     CogdoGameGatherable.disable(self)
     CogdoFlyingGatherableBase.disable(self)
예제 #7
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 def enable(self):
     CogdoGameGatherable.enable(self)
     CogdoFlyingGatherableBase.enable(self)
예제 #8
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 def destroy(self):
     CogdoGameGatherable.destroy(self)
     CogdoFlyingGatherableBase.destroy(self)
예제 #9
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 def _handleEnterCollision(self, collEntry):
     CogdoGameGatherable._handleEnterCollision(self, collEntry)
예제 #10
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 def hide(self):
     CogdoGameGatherable.hide(self)
     CogdoFlyingGatherableBase.hide(self)
예제 #11
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 def show(self):
     CogdoGameGatherable.show(self)
     CogdoFlyingGatherableBase.show(self)
예제 #12
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 def disable(self):
     CogdoGameGatherable.disable(self)
     CogdoFlyingGatherableBase.disable(self)
예제 #13
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 def enable(self):
     CogdoGameGatherable.enable(self)
     CogdoFlyingGatherableBase.enable(self)
예제 #14
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 def __init__(self, type, serialNum, modelToInstance, triggerRadius, animate = True):
     CogdoGameGatherable.__init__(self, serialNum, modelToInstance, triggerRadius, animate=animate)
     CogdoFlyingGatherableBase.__init__(self, type)