def __init__(self): super().__init__(WIDTH, HEIGHT, NAME) arcade.set_background_color(arcade.color.WHITE) self.SERVER = socket.gethostbyname(socket.gethostname()) self.PORT = 5050 self.ADDR = (self.SERVER, self.PORT) self.FORMAT = 'utf-8' try: self.client = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.client.setblocking(1) self.client.connect(self.ADDR) except: pass self.board_draw = Board() self.board = { '7': ' ', '8': ' ', '9': ' ', '4': ' ', '5': ' ', '6': ' ', '1': ' ', '2': ' ', '3': ' ' } self.button_list = [] self.popup_list = [] self.cursor = Cursor() self.client_ID = None self.my_turn = False self.game_over = False #SERVER REQUEST BOOLS self.board_request = False self.ID_request = False self.player_2 = False self.request_reset = False self.reset_state = False self.clear_state = False self.winner = None self.popup = Popup(WIDTH / 2, HEIGHT / 2 - HEIGHT / 4, 1) self.game_over_popup = Popup(WIDTH / 2, HEIGHT / 2 - HEIGHT / 4, 2) self.restart_popup = Popup(WIDTH / 2, HEIGHT / 2 - HEIGHT / 2.5, 3) self.popup_list.append(self.restart_popup) for x in range(1, 10): button = Button(x) self.button_list.append(button)
def enter(): hide_cursor() global start_select, cursor, background, big_start, small_start start_select = False cursor = Cursor() background = Background() big_start = Big_start() small_start = Small_start() game_world.add_object(cursor, 0)
def __init__(self): self.board = Board(ROWS, COLUMNS) self.gui = GUI(ROWS, COLUMNS, SIZE, self.board) self.rules = Rules() self.cursor = Cursor() self.player1 = Player(1) self.player2 = AIPlayer(2, self.rules, self.board) self.currentPlayer = self.assign_player() self.gameOver = False self.menuFlag = False
def enter(): global cursor, background, sad, happy, selected_character cursor = Cursor() background = Background() sad = Choose_sadness300() happy = Choose_happiness300() selected_character = 'none' game_world.add_object(background, 0) game_world.add_object(happy, 1) game_world.add_object(sad, 1) game_world.add_object(cursor, 2)
def __init__(self): self.pantalla=pygame.display.set_mode((600,704)) self.fondo1=fondo("galaxy.jpg") self.footPage=pygame.image.load("macro.png").convert_alpha() self.Cursor=Cursor() self.boton1=Boton("boton3.png","boton4.png") self.boton2=Boton("boton5.png","boton6.png",300,350) self.boton3=Boton("boton7.png","boton8.png",300,450) self.logo=pygame.sprite.Sprite() self.logo=pygame.image.load("LogoGame2.png").convert_alpha() self.Dibujar_Menu()
def __init__(self, parent=None, video="./SampleVideo.mp4"): super().__init__(parent) self.setLayout(QVBoxLayout()) self.layout().setSpacing(0) self.layout().setContentsMargins(0, 0, 0, 0) self.setStyleSheet("border: #f00 solid 5px") # Load Video self._video_path = video self.video = cv2.VideoCapture(video) atexit.register(self.video.release) self.__fps = self.video.get(cv2.CAP_PROP_FPS) self.__resolution = self.video.get( cv2.CAP_PROP_FRAME_WIDTH), self.video.get( cv2.CAP_PROP_FRAME_HEIGHT) self.__number_of_frames = self.video.get(cv2.CAP_PROP_FRAME_COUNT) print("Playing {} at {} fps and {}x{}".format(self._video_path, self.fps, self.resolution[0], self.resolution[1])) # Video Reader self.__image_update_thread = VideoThread(self, video=self.video) self.__image_update_thread.changePixmap.connect(self.__setImage) self.__image_update_thread.start() self.__sizeChanged.connect(self.__image_update_thread.updateSize) # Pass through signals self.__image_update_thread.newFrame.connect(self.newFrame.emit, type=Qt.DirectConnection) self.__image_update_thread.positionChanged.connect( self.positionChanged.emit) self.__image_update_thread.stateChanged.connect(self.stateChanged.emit) # Click Events # self.mouse_down = pyqtSignal(Video, tuple) # self.mouse_move = pyqtSignal(Video, tuple) # self.mouse_up = pyqtSignal(Video, tuple) self.setFixedWidth(self.resolution[0] / 2) # Blurring self._blur_strands = [] self._blur_object = None # Set Cursor self.setCursor(Cursor()) # self.setCursor(QCursor(Qt.CrossCursor)) # cursor_size = self.cursor().pixmap().size() # self.cursor().pixmap().load("../assets/erase.png") # print("Cursor size",cursor_size.width(), cursor_size.height()) self.installEventFilter(self)
def __init__(self, mainSurface, width, height): self.roomWidth = width self.roomHeight = height self.screenWidth = width self.screenHeight = height self.assetLoader = AssetLoader(self) self.mainSurface = mainSurface self.background = Background() self.level = 1 self.cursor = Cursor(self) self.loadMenu() self.events = [] self.fullscreen = False self.alreadyClicked = False pygame.mixer.music.play(-1)
def make_objs(): Building.create_buildings() i = 0 # 계단끼리 연결 while i < 3: stair_list[i + 3].other_stair = stair_list[i + 6] stair_list[i + 6].other_stair = stair_list[i + 3] stair_list[i + 3 + 12].other_stair = stair_list[i + 6 + 12] stair_list[i + 6 + 12].other_stair = stair_list[i + 3 + 12] i += 1 # Make Obj for j in range(2): for i in range(6): make_random_floor_obj(j, i) random_actor_generator() Player2() # ui ---------------------------- Cursor() ui_mouse = Ui(1) ui_mouse.load_img('img/ui_mouse.png') ui_mouse.set_pos(0, 90) ui_mouse.set_off((-1, 0)) ui_keyboard = Ui(1) ui_keyboard.load_img('img/ui_keyboard.png') ui_keyboard.set_pos(-00, 90) ui_keyboard.set_off((1, 0)) global ui_hp1, ui_hp2 ui_hp1 = PlayerUI(1) ui_hp1.set_pos(-369, 64) ui_hp1.size[0], ui_hp1.size[1] = 0, 35 ui_hp1.init(240, 63, 63, -1.0, ui_keyboard.pos) ui_hp2 = PlayerUI(1) ui_hp2.set_pos(369, 64) ui_hp2.size[0], ui_hp2.size[1] = 0, 35 ui_hp2.init(91, 215, 232, 1.0, ui_mouse.pos) ui_center = Ui(1) ui_center.load_img('img/ui_center.png') ui_center.set_pos(0, 75)
def __init__(self): self.pantalla = pygame.display.set_mode((600, 704)) self.fondo1 = fondo("Fondo.jpg") self.logo = pygame.sprite.Sprite() self.footPage = pygame.image.load("macro.png").convert_alpha() self.Cursor = Cursor() self.boton1 = Boton("boton3.png", "boton4.png") self.boton2 = Boton("boton5.png", "boton6.png", 300, 350) self.boton3 = Boton("boton7.png", "boton8.png", 300, 450) self.boton4 = Boton("boton1.png", "boton2.png", 500, 600) self.logo = pygame.sprite.Sprite() self.logo = pygame.image.load("LogoGame2.png").convert_alpha() self.visibilidad = True #self.lista_menu = pygame.sprite.Group() self.Dibujar_Menu()
def enter(): global background, smallReplay, smallExit, bigReplay, bigExit, chooseExit, chooseReplay, cursor, crying, score background = Background() smallReplay = SmallReplay() smallExit = SmallExit() bigReplay = BigReplay() bigExit = BigExit() chooseExit = False chooseReplay = False cursor = Cursor() crying = Crying() score = Score() score.score = main_state.number.score game_world.clear() game_world.add_object(crying, 0) game_world.add_object(score, 0) game_world.add_object(cursor, 1)
def __init__(self): self.climate = "temperate" self.current_weather = "clear" self.grid = [['0' for x in range(0, 45)] for y in range(0, 30)] self.over_grid = [['0' for x in range(0, 45)] for y in range(0, 30)] self.cursor_grid = [['0' for x in range(0, 45)] for y in range(0, 30)] self.cursor = Cursor(352, 240) self.control_panel = pygame.Surface((180, 480)) self.view_x = 0 self.view_y = 0 climate_number = randint(0, 2) if (climate_number == 0): self.climate = "temperate" elif (climate_number == 1): self.climate = "hot" else: self.climate = "cold" self.control_panel.fill((0, 100, 0))
def __init__(self, n): self.blockFactory = BlockFactory() self.grid = [] #add second, empty grid for i in range(n): self.grid.append([]) for j in range(n): self.grid[i].append(None) #create grid filled with blocks for i in range(n): self.grid.append([]) for j in range(n): cellPos = (j * (cellWidth + padding), (n + i) * (cellHeight + padding)) self.grid[n + i].append(self.blockFactory.build(cellPos)) self.n = n self.center = (n * (cellWidth + padding) / 2, n * (cellHeight + padding) + n * (cellHeight + padding) / 2) #cursor set to (0,0) on the grid self.cursor = Cursor(n, n, [n - 1, 0])
def __init__(self): self.sceneManager = SceneManager(self) pygame.init() self.size = self.width, self.height = 480, 320 self.backgroundColor = 0, 0, 0 self.screen = pygame.display.set_mode(self.size) self.clock = pygame.time.Clock() self.sceneManager.setScene('Menu') self.cursor = Cursor(self) while 1: deltaTime = 1 / float(self.clock.tick(60)) events = pygame.event.get() for event in events: if event.type == pygame.QUIT: sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: sys.exit() self.update(deltaTime, events) self.screen.fill(self.backgroundColor) self.draw(self.screen) pygame.display.flip()
def __init__(self): self.characters = [] self.cursor = Cursor(self) self.filename = ''
run = 1 fd_gr = pg.sprite.Group() crtb_gr = pg.sprite.Group() crts_gr = pg.sprite.Group() deadb_gr = pg.sprite.Group() deads_gr = pg.sprite.Group() curs_gr = pg.sprite.Group() btn_gr = pg.sprite.Group() vis_gr = [] crt_mas = [Creature(WCR, HCR, SENS) for i in range(count_crt)] fd_mas = [Food() for i in range(COUNT_FD)] curs_mas = [ Cursor(10, 160 + 80 * i, [COUNT_FD / 2000, SPEED, SP_GEN_FD][i]) for i in range(3) ] for i in range(count_crt): crtb_gr.add(crt_mas[i].body) crts_gr.add(crt_mas[i].sens_circ) for i in range(COUNT_FD): fd_gr.add(fd_mas[i]) for i in range(3): curs_gr.add(curs_mas[i]) for i in range(len(btn_mas)): btn_gr.add(btn_mas[i])
def __init__(self, w, h): #pygame shit pygame.init() window = pygame.display.set_mode((w, h)) clock = pygame.time.Clock() font = pygame.font.SysFont('Courier', 20) #variables +other cool stuff im.__init__() paused = False p1 = Player((-1, 1, 0)) terrain = TerrainGenerator() render = Render() cursor = Cursor((4, 2, 0)) #debug menu debug = Menu() b1 = Button(pygame.Rect(100, 100, 120, 50), terrain.test, "test", font) b3 = Button(pygame.Rect(100, 160, 120, 50), terrain.clear, "clear", font) debug.add_buttons(b1, b3) #game loop while True: dt = clock.tick() / 200 if dt == 0: dt = 0.01 #input shenanigans im.manage_input() for e in im.keydown(): if e.key == pygame.K_ESCAPE: paused = not paused pygame.event.set_grab(not paused) #pygame.mouse.set_visible(paused) print("Paused:", paused) elif e.key == pygame.K_RETURN: terrain.test() #temporary gibberish if not paused: pygame.mouse.set_pos(256, 256) pygame.event.clear(pygame.MOUSEMOTION) p1.update(dt) render.cubes(terrain.cube_list, p1) render.octree(terrain.map, p1) render.draw() cursor.update() render.cursor(cursor, p1) else: debug.update() window.blit(Render.world_surface, (0, 0)) if paused: window.blit(debug.menu_surface, (0, 0)) #print out fps fps = font.render(str(int(clock.get_fps())), True, (0, 255, 0)) window.blit(fps, (20, 20)) pygame.display.flip()
def loop(self): """ The main loop @param self -- the JogoDoPiano """ sc = Screen() screen = sc.getScreen() statusBar = Label(10, 805, [(0, 0), (1, 1), (0, 1)]) statusBarRight = Label(1100, 805, [(0, 0), (1, 1), (0, 1)]) #statusBar = Label(10, 10, [(0,0), (1,1), (0,1)]) lampCursor = Cursor("lamp", 0, 0, [(0, 0), (1, 1), (0, 1)]) earCursor = Cursor("ear", 0, 0, [(0, 0), (1, 1), (0, 1)]) lamp = Lamp("lamp", 825, 709, [(836, 721), (868, 721), (836, 779), (868, 779)], lampCursor) #lamp = Lamp("lamp", 825, 709, [(0, 0), (0, 20), (20, 20), (20, 0)], lampCursor) game = Game() buttons = [ Key("1", -36, 507, [(28, 508), (0, 566), (0, 639), (31, 649), (49, 602), (30, 595), (58, 514)], game), Key("2", 31, 510, [(60, 512), (30, 595), (58, 603), (89, 518)], game), Key("3", 19, 516, [(89, 518), (59, 603), (49, 602), (34, 649), (88, 664), (100, 615), (84, 610), (104, 520)], game), Key("4", 85, 517, [(106, 520), (84, 610), (113, 615), (133, 524)], game), Key("5", 75, 524, [(134, 524), (113, 615), (100, 614), (87, 663), (137, 672), (158, 527)], game), Key("6", 131, 527, [(160, 527), (138, 671), (196, 677), (200, 624), (184, 621), (196, 532)], game), Key("7", 187, 529, [(194, 532), (184, 621), (213, 623), (221, 536)], game), Key("8", 190, 535, [(221, 536), (215, 623), (201, 624), (196, 680), (254, 677), (253, 628), (232, 626), (237, 538)], game), Key("9", 234, 534, [(236, 536), (232, 625), (263, 626), (262, 539)], game), Key("10", 243, 538, [(262, 539), (263, 626), (252, 627), (254, 676), (303, 675), (296, 627), (284, 626), (279, 538)], game), Key("11", 282, 532, [(279, 538), (285, 625), (312, 625), (301, 538)], game), Key("12", 295, 540, [(302, 540), (312, 625), (297, 627), (301, 676), (344, 670), (317, 539)], game), Key("13", 320, 537, [(317, 539), (344, 671), (389, 662), (378, 625), (367, 624), (342, 538)], game), Key("14", 342, 532, [(342, 538), (367, 623), (387, 621), (358, 535)], game), Key("15", 358, 535, [(358, 535), (387, 620), (378, 625), (389, 661), (432, 651), (418, 618), (407, 619), (376, 534)], game), Key("16", 377, 526, [(376, 534), (406, 618), (424, 614), (394, 530)], game), Key("17", 393, 529, [(394, 531), (424, 613), (418, 618), (431, 653), (473, 639), (411, 529)], game), Key("18", 413, 524, [(413, 530), (474, 639), (511, 628), (496, 603), (484, 605), (434, 525)], game), Key("19", 436, 516, [(435, 526), (483, 604), (503, 599), (456, 521)], game), Key("20", 455, 520, [(455, 522), (503, 599), (496, 603), (511, 629), (548, 615), (532, 592), (522, 593), (474, 520)], game), Key("21", 475, 508, [(473, 520), (522, 592), (542, 585), (493, 514)], game), Key("22", 494, 512, [(493, 514), (541, 585), (532, 591), (548, 616), (585, 600), (568, 579), (559, 580), (507, 512)], game), Key("23", 510, 502, [(508, 512), (559, 580), (577, 574), (526, 507)], game), Key("24", 526, 506, [(527, 508), (577, 574), (569, 582), (585, 602), (621, 586), (538, 504)], game), Key("25", 539, 496, [(538, 504), (622, 588), (661, 571), (639, 550), (626, 553), (572, 496)], game), Key("26", 572, 485, [(572, 496), (627, 553), (644, 546), (595, 494)], game), Key("27", 595, 492, [(596, 493), (645, 546), (639, 551), (662, 572), (698, 562), (672, 538), (664, 539), (610, 491)], game), Key("28", 611, 481, [(610, 492), (664, 539), (679, 534), (632, 488)], game), Key("29", 632, 488, [(633, 489), (679, 534), (672, 539), (698, 562), (729, 553), (646, 488)], game), Key("30", 647, 485, [(645, 488), (731, 556), (763, 550), (739, 531), (728, 531), (671, 485)], game), Key("31", 672, 478, [(670, 485), (728, 530), (742, 527), (690, 484)], game), Key("32", 690, 483, [(693, 484), (742, 528), (739, 532), (763, 551), (796, 545), (778, 530), (769, 529), (714, 482)], game), Key("33", 715, 474, [(714, 483), (770, 529), (784, 525), (734, 481)], game), Key("34", 735, 481, [(736, 481), (784, 524), (777, 529), (797, 547), (829, 543), (810, 527), (802, 525), (748, 481)], game), Key("35", 746, 472, [(749, 481), (802, 525), (817, 521), (771, 480)], game), Key("36", 771, 482, [(773, 481), (818, 522), (810, 527), (830, 543), (869, 541), (793, 481)], game), Key("37", 794, 481, [(793, 481), (869, 540), (902, 539), (879, 520), (866, 518), (821, 480)], game), Key("38", 823, 472, [(820, 480), (866, 519), (881, 516), (843, 480)], game), Key("39", 843, 480, [(843, 480), (881, 518), (878, 520), (902, 539), (936, 537), (909, 515), (899, 516), (852, 480)], game), Stick("2", _("Aleluia - Handel - 4 notes"), 892, 241, [(1022, 330), (1017, 325), (1011, 327), (1005, 319), (1008, 315), (1010, 301), (1008, 296), (1004, 289), (993, 284), (984, 277), (983, 257), (988, 248), (998, 247), (1007, 247), (1013, 249), (1018, 257), (1020, 269), (1016, 277), (1010, 282), (1007, 285), (1009, 295), (1016, 295), (1021, 326)], game), Stick("1", _("Silent Night - Christmas Song - 4 notes"), 885, 271, [(1006, 343), (1001, 338), (1006, 330), (1000, 322), (994, 325), (984, 324), (976, 319), (970, 308), (973, 296), (982, 288), (992, 285), (1003, 290), (1008, 299), (1009, 309), (1004, 321), (1010, 327), (1017, 325), (1038, 351)], game), Stick("3", _("Save me - Hanson - 4 notes"), 917, 222, [(1039, 351), (1027, 338), (1024, 278), (1031, 276), (1030, 265), (1026, 262), (1019, 256), (1015, 246), (1016, 233), (1026, 229), (1036, 226), (1046, 231), (1049, 238), (1049, 252), (1044, 262), (1036, 266), (1037, 276), (1046, 276), (1049, 352), (1037, 352)], game), Stick("4", _("Every breath you take - Sting - 5 notes"), 944, 213, [(1050, 233), (1054, 223), (1063, 218), (1071, 218), (1084, 223), (1087, 235), (1083, 247), (1079, 253), (1070, 250), (1061, 249), (1055, 249), (1053, 248)], game), Stick("5", _("Aquarela - Toquinho - 6 notes"), 950, 247, [(1061, 353), (1055, 302), (1063, 299), (1062, 289), (1055, 283), (1048, 276), (1047, 263), (1053, 254), (1059, 250), (1070, 250), (1082, 257), (1086, 271), (1081, 278), (1074, 282), (1070, 289), (1070, 299), (1078, 301), (1081, 351)], game), Stick("6", _("Wedding March - Felix Mendelssohn - 7 notes"), 969, 202, [(1091, 233), (1091, 239), (1094, 248), (1100, 257), (1108, 257), (1116, 257), (1125, 252), (1128, 242), (1129, 234), (1128, 226), (1122, 222), (1111, 219), (1102, 221), (1096, 226)], game), Stick("7", _("Amor Maior - Jota Quest - 8 notes"), 977, 251, [(1081, 352), (1079, 324), (1086, 304), (1093, 308), (1097, 296), (1094, 291), (1090, 283), (1089, 275), (1091, 267), (1096, 263), (1104, 261), (1109, 260), (1114, 262), (1119, 266), (1126, 272), (1126, 279), (1124, 290), (1119, 295), (1108, 298), (1102, 299), (1101, 303), (1098, 311), (1105, 313), (1091, 351)], game), Stick("8", _("Greenleaves - Anonymous - 9 notes"), 1014, 211, [(1108, 346), (1118, 296), (1124, 292), (1125, 286), (1127, 279), (1127, 274), (1124, 266), (1129, 267), (1133, 257), (1127, 252), (1128, 251), (1129, 242), (1130, 238), (1130, 230), (1128, 222), (1133, 219), (1136, 217), (1144, 217), (1149, 220), (1155, 226), (1158, 234), (1158, 245), (1152, 252), (1143, 258), (1136, 263), (1135, 267), (1133, 271), (1136, 286), (1134, 278), (1138, 291), (1140, 293), (1140, 301), (1132, 301), (1129, 301), (1126, 316), (1120, 328), (1114, 339), (1111, 344)], game), Stick("9", _("Velha Infancia - Tribalistas - 5 notes"), 985, 219, [(1113, 344), (1130, 303), (1139, 303), (1143, 294), (1139, 288), (1136, 282), (1135, 273), (1138, 266), (1140, 262), (1146, 259), (1157, 259), (1167, 260), (1170, 269), (1173, 278), (1171, 286), (1165, 293), (1157, 295), (1149, 297), (1148, 298), (1146, 307), (1151, 309), (1139, 339), (1113, 345)], game), Stick("10", _("Jingle Bells - Christmas Song - 11 notes"), 883, 496, [(1009, 604), (1002, 560), (1009, 558), (1009, 547), (1004, 545), (996, 543), (991, 533), (990, 526), (995, 513), (997, 510), (1007, 507), (1016, 507), (1021, 511), (1025, 518), (1027, 528), (1024, 536), (1019, 545), (1014, 546), (1014, 557), (1023, 557), (1028, 609)], game), Stick("11", _("Habanera - Georges Bizet - 8 notes"), 927, 479, [(1039, 612), (1034, 536), (1040, 533), (1040, 521), (1034, 519), (1029, 515), (1024, 509), (1024, 499), (1026, 490), (1030, 487), (1039, 485), (1048, 484), (1059, 490), (1062, 498), (1062, 509), (1056, 515), (1047, 521), (1046, 523), (1047, 534), (1054, 534), (1059, 612)], game), Stick("12", _("Yellow Submarine - Beatles - 10 notes"), 954, 497, [(1060, 609), (1059, 589), (1062, 571), (1066, 552), (1071, 551), (1074, 541), (1068, 537), (1062, 526), (1064, 513), (1071, 504), (1085, 503), (1087, 504), (1096, 512), (1099, 520), (1096, 532), (1089, 539), (1080, 543), (1078, 553), (1086, 556), (1074, 614)], game), Stick("13", _("Jesu, Joy of Man's Desiring - J. S. Bach - 12 notes"), 995, 495, [(1087, 612), (1105, 549), (1113, 550), (1114, 538), (1110, 533), (1104, 522), (1105, 515), (1112, 506), (1118, 504), (1126, 501), (1134, 503), (1139, 509), (1143, 519), (1139, 533), (1129, 541), (1122, 543), (1117, 553), (1126, 554), (1108, 608)], game), Stick("14", _("Symphony No. 9 - Beethoven - 15 notes"), 1027, 515, [(1113, 605), (1133, 566), (1138, 569), (1145, 560), (1142, 551), (1139, 544), (1139, 536), (1145, 529), (1152, 525), (1160, 526), (1169, 529), (1176, 539), (1174, 553), (1169, 560), (1158, 565), (1151, 564), (1146, 572), (1151, 578), (1138, 600)], game), lampCursor, earCursor, lamp, statusBar, statusBarRight ] helps = [ Help("re", 370, 500, [(0, 0), (1, 1), (0, 1)]), Help("re_sust", 380, 458, [(0, 0), (1, 1), (0, 1)]), Help("mi", 415, 490, [(0, 0), (1, 1), (0, 1)]), Help("fa", 450, 478, [(0, 0), (1, 1), (0, 1)]), Help("fa_sust", 455, 435, [(0, 0), (1, 1), (0, 1)]), Help("sol", 490, 470, [(0, 0), (1, 1), (0, 1)]), Help("sol_sust", 490, 425, [(0, 0), (1, 1), (0, 1)]), Help("la", 525, 460, [(0, 0), (1, 1), (0, 1)]), Help("la_sust", 530, 417, [(0, 0), (1, 1), (0, 1)]), Help("si", 565, 445, [(0, 0), (1, 1), (0, 1)]), Help("do", 595, 430, [(0, 0), (1, 1), (0, 1)]), Help("do_sust", 600, 395, [(0, 0), (1, 1), (0, 1)]), Help("re", 640, 420, [(0, 0), (1, 1), (0, 1)]), Help("re_sust", 630, 380, [(0, 0), (1, 1), (0, 1)]), Help("mi", 675, 405, [(0, 0), (1, 1), (0, 1)]), Help("fa", 708, 402, [(0, 0), (1, 1), (0, 1)]), Help("fa_sust", 695, 370, [(0, 0), (1, 1), (0, 1)]), Help("sol", 742, 398, [(0, 0), (1, 1), (0, 1)]) ] game.setButtons(buttons, helps) stones = [ Stone("stone", 115, 187, [(116, 188), (159, 188), (159, 234), (116, 234)], game), Stone("stone", 163, 187, [(164, 188), (207, 188), (207, 234), (164, 234)], game), Stone("stone", 211, 187, [(212, 188), (255, 188), (255, 234), (212, 234)], game), Stone("stone", 259, 187, [(260, 188), (303, 188), (303, 234), (260, 234)], game), Stone("stone", 307, 187, [(308, 188), (351, 188), (351, 234), (308, 234)], game), Stone("stone", 355, 187, [(356, 188), (399, 188), (399, 234), (356, 234)], game), Stone("stone", 403, 187, [(404, 188), (447, 188), (447, 234), (404, 234)], game), Stone("stone", 451, 187, [(452, 188), (495, 188), (495, 234), (452, 234)], game), Stone("stone", 498, 187, [(500, 188), (543, 188), (543, 234), (500, 234)], game), Stone("stone", 546, 187, [(548, 188), (591, 188), (591, 234), (548, 234)], game), Stone("stone", 594, 187, [(596, 188), (639, 188), (639, 234), (596, 234)], game), Stone("stone", 642, 187, [(644, 188), (687, 188), (687, 234), (644, 234)], game), Stone("stone", 690, 187, [(692, 188), (735, 188), (735, 234), (692, 234)], game), Stone("stone", 738, 187, [(740, 188), (783, 188), (783, 234), (740, 234)], game), Stone("stone", 786, 187, [(788, 188), (831, 188), (831, 234), (788, 234)], game) ] animation = [ Ball("bar", 80, 287, [(0, 0), (1, 1), (0, 1)], game), Ball("redBall", 10, 247, [(8, 247), (100, 247), (100, 338), (8, 338)], game), Ball("greenBall", 10, 247, [(8, 247), (100, 247), (100, 338), (8, 338)], game), Ball("blueBall", 10, 247, [(8, 247), (100, 247), (100, 338), (8, 338)], game), Ball("yellowBall", 10, 247, [(8, 247), (100, 247), (100, 338), (8, 338)], game), Ball("rightBall", 850, 267, [(0, 0), (1, 1), (0, 1)], game) ] game.addChallenge( Challenge("noitefeliz", [20, 22, 20, 17], buttons[40], stones, [5, 7, 5, 2], animation[1], animation[0], animation[5], "easy", game)) game.addChallenge( Challenge("aleluia", [27, 22, 24, 22], buttons[39], stones, [12, 7, 9, 7], animation[3], animation[0], animation[5], "easy", game)) game.addChallenge( Challenge("saveme", [16, 17, 24, 17], buttons[41], stones, [1, 2, 9, 2], animation[2], animation[0], animation[5], "easy", game)) game.addChallenge( Challenge("everybreath", [26, 27, 26, 24, 22], buttons[42], stones, [11, 12, 11, 9, 7], animation[3], animation[0], animation[5], "easy", game)) game.addChallenge( Challenge("aquarela", [15, 15, 20, 20, 19, 17], buttons[43], stones, [0, 0, 5, 5, 4, 2], animation[4], animation[0], animation[5], "easy", game)) game.addChallenge( Challenge("marchanupcial", [25, 24, 19, 22, 20, 18, 15], buttons[44], stones, [10, 9, 4, 7, 5, 3, 0], animation[1], animation[0], animation[5], "easy", game)) game.addChallenge( Challenge("amormaior", [22, 23, 22, 25, 27, 22, 20, 18], buttons[45], stones, [7, 8, 7, 10, 12, 7, 5, 3], animation[2], animation[0], animation[5], "easy", game)) game.addChallenge( Challenge("greenleaves", [17, 20, 22, 24, 25, 24, 22, 19, 15], buttons[46], stones, [], animation[4], animation[0], animation[5], "easy", game)) game.addChallenge( Challenge("velhainfancia", [19, 22, 19, 22, 29], buttons[47], stones, [4, 7, 4, 7, 14], animation[1], animation[0], animation[5], "easy", game)) game.addChallenge( Challenge("jinglebells", [24, 24, 24, 24, 24, 24, 24, 27, 20, 22, 24], buttons[48], stones, [9, 9, 9, 9, 9, 9, 9, 12, 5, 7, 9], animation[1], animation[0], animation[5], "difficult", game)) game.addChallenge( Challenge("habanera", [27, 26, 25, 25, 25, 24, 23, 22], buttons[49], stones, [12, 11, 10, 10, 10, 9, 8, 7], animation[2], animation[0], animation[5], "difficult", game)) game.addChallenge( Challenge("yellow", [27, 27, 27, 27, 29, 24, 22, 22, 22, 22], buttons[50], stones, [12, 12, 12, 12, 14, 9, 7, 7, 7, 7], animation[3], animation[0], animation[5], "difficult", game)) game.addChallenge( Challenge("jesusalegria", [20, 22, 24, 27, 25, 25, 29, 27, 27, 32, 31, 32], buttons[51], stones, [5, 7, 9, 12, 10, 10, 14, 12, 12, 17, 16, 17], animation[0], animation[4], animation[5], "difficult", game)) game.addChallenge( Challenge( "nonasinfonia", [19, 19, 20, 22, 22, 20, 19, 17, 15, 15, 17, 19, 19, 17, 17], buttons[52], stones, [4, 4, 5, 7, 7, 5, 4, 2, 0, 0, 2, 4, 4, 2, 2], animation[3], animation[0], animation[5], "difficult", game)) keyboard = pygame.image.load("image/keyboard.png") bigBar = pygame.image.load("image/bigBar.png") bigBar.set_alpha(None) # disable alpha. bigBar.convert() bigBar.set_colorkey((255, 0, 255)) # magenta frame = pygame.image.load("image/frame.png") frame.set_alpha(None) # disable alpha. frame.convert() frame.set_colorkey((255, 0, 255)) # magenta bucket1 = pygame.image.load("image/bucket1.png") bucket1.set_alpha(None) # disable alpha. bucket1.convert() bucket1.set_colorkey((255, 0, 255)) # magenta bucket2 = pygame.image.load("image/bucket2.png") bucket2.set_alpha(None) # disable alpha. bucket2.convert() bucket2.set_colorkey((255, 0, 255)) # magenta clock = pygame.time.Clock() FPS = 20 while self.run: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() else: for button in buttons: button.parseEvent(event) for stone in stones: stone.parseEvent(event) for help in helps: help.parseEvent(event) for thing in animation: thing.parseEvent(event) if event.type == MOUSEMOTION: posicao = (event.pos[0], event.pos[1]) #pygame.display.set_caption(str(posicao[0])+" x "+str(posicao[1])) screen.blit(keyboard, (0, -1)) for button in buttons: button.draw(screen) for stone in stones: stone.draw(screen) for thing in animation: thing.draw(screen) screen.blit(frame, (-39, 470)) screen.blit(bigBar, (114, 274)) for help in helps: help.draw(screen) screen.blit(bucket1, (988, 338)) screen.blit(bucket2, (987, 597)) lampCursor.draw(screen) earCursor.draw(screen) #update the surface in the screen pygame.display.flip() #control number of frames per second clock.tick(FPS)
def __init__(self): self.__cursor = Cursor() self.__limite = 10 self.__elementos = 0
def create_cursor(self, coord): from Cursor import Cursor self.cursor = Cursor('Cursor', coord, fake=True)
def main_game_loop(self): # Define the entity groups character_entities = pygame.sprite.Group() # All character entities (including Player.py) built_entities = pygame.sprite.Group() # Anything the player has built # Build the level level = Level() level.generate(self.tile_cache) # Create the player player_sprites = "data/images/player/" camera = Camera(main_camera, level.width * self.tile_size, level.height * self.tile_size, self.window_width, self.window_height) self.player = Player(32, 32, player_sprites, self.tile_size, self.tile_size, 2, camera) character_entities.add(self.player) # Create cursor entity for better collisions cursor = Cursor() game_running = True up, down, left, right = 0, 0, 0, 0 while game_running: # Reset game variables mouse_clicked = False for event in pygame.event.get(): if event.type == pygame.QUIT: quit_game() # Key down events if event.type == pygame.KEYDOWN: if event.key in (pygame.K_UP, pygame.K_w): up = 1 if event.key in (pygame.K_DOWN, pygame.K_s): down = 1 if event.key in (pygame.K_LEFT, pygame.K_a): left = 1 if event.key in (pygame.K_RIGHT, pygame.K_d): right = 1 # Key up events if event.type == pygame.KEYUP: if event.key in (pygame.K_UP, pygame.K_w): up = 0 if event.key in (pygame.K_DOWN, pygame.K_s): down = 0 if event.key in (pygame.K_LEFT, pygame.K_a): left = 0 if event.key in (pygame.K_RIGHT, pygame.K_d): right = 0 cursor.update() for tile in level.terrain: self.screen.blit(tile.image, self.player.camera.apply(tile)) for tile in level.obstacles: self.screen.blit(tile.image, self.player.camera.apply(tile)) for character in character_entities: self.screen.blit(character.image, self.player.camera.apply(character)) self.player.update(up, down, left, right, level.obstacles) pygame.display.flip() self.main_menu_loop()