while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: #shoot() level.decrease_health(100) if event.key == pygame.K_ESCAPE: running = False if event.type == pygame.MOUSEBUTTONDOWN: array = pygame.mouse.get_pressed() if array[0]: shoot() if array[1]: cursor.calibrate() if array[2]: pygame.quit() cursor.update() """ Clear and background """ screen.fill((255, 255, 255)) screen.blit(background, (0, 0)) if GameStateEnum.mainmenu == gamestate.getState(): """ Update """ """ Draw """ popup.draw(screen)