def __init__(self): Game = self pygame.init() self.__previousState = GameState() Config.Init() Display.Init() self.__screen = Display.GetDisplay() Display.SetCaption(Config.Get("GameSettings")["Caption"]) self.Clock = Clock().SetTick(int(Config.Get("GameSettings")["Fps"])) self.__gameObjects = []
def Draw(self): display = Display.GetDisplay() player = PlayerS.SPRITE_SHEET.subsurface( PlayerS.SPRITE_SHEET.get_clip()) display.blit(player, (50, 50))