Exemple #1
0
class Game:
    fpsClock = pygame.time.Clock()
    _gameHandler = GameHandler()

    def __init__(self):
        pass

    def run(self):
        self.loadContent()
        # Game Loop
        while (True):
            self.update()
            self.draw()
            self.fpsClock.tick(60)

    def update(self):
        self._gameHandler.handleInput()
        self._gameHandler.update()

    def draw(self):
        self._gameHandler.draw()

    def init(self):
        pass

    def loadContent(self):
        self._gameHandler.loadContent()
        pygame.init()
Exemple #2
0
    def __init__(self,defaultM):
        self.default_message=defaultM #default message that sends parameter for the roboter
        self.testHandler=TestHandler(defaultM)

        self.position = [0,0] #position of robot
        self.orientation=[1,0] #orientation of robot
        self.next_corner = [None, None]
        self.game = GameHandler(defaultM,kfirst="E")
        self.target=[3,0]
        self.aktivescan=False
        self.scanidx = 0
        self.Field_to_Table= lookUpTable.LookUpTable() # class to cast from an edge to a field and back


        if self.game.first =="E":
            print("human player starts")
            self.aktion="waitUser"
            self.nextaktion="findUserInput"
Exemple #3
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    def __init__(self, main_window, window_height, window_width):
        super().__init__()
        self.game_handler = GameHandler(self)

        # lists of 5 widgets
        self.p2_rows_widgets = self.init_player_rows_widgets(initial_height=0)
        self.p1_rows_widgets = self.init_player_rows_widgets(
            initial_height=360)

        # 2D lists. [row][hand]
        self.p2_card_widgets = []
        self.p1_card_widgets = []

        self.dealt_card = self.init_dealt_card_ui()
        self.instructions_label = self.init_instructions_label(
            height=window_height - 180)
        self.init_table_card_widgets()
        self.pointer = GamePointer(self, POINTER_HEIGHT)

        self.text_box = self.init_text_box()

        self.state = 0  # 0: playing, 1-5: showing final hands
Exemple #4
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    def handleMessage(self,message): #handle message
        message=json.loads(message.decode('utf-8'))  #decode the the message
        print("message:")
        print(message)


        if(message.get('Aktion')=="Test"): # for testing
            print("in test")
            return self.testHandler.handleMessage(message)





        if (message.get('Aktion') == "Befehl"): #determine in what state the server is to correctly respond
            print(self.game.game_on)

            if not self.game.game_on: #start new game
                self.game = GameHandler(self.default_message)



                if self.game.first == "E":
                    self.aktion = "waitUser"
                    self.nextaktion = "findUserInput"


            if self.aktion=="waitUser": #send wait
                return self.sendwait()

            if self.aktion == "UserInputFind": #look for marked field
                if self.aktivescan:
                    if message.get('found'): #merked field was found
                        inputvalue =self.Field_to_Table.lookUpTable(self.position)
                        return self.endscan(inputvalue)
                    if self.scanidx >= len(self.neutrals): # walked through whole field and npthing found
                        x = input("where did you play?")
                        return self.endscan(x)
                    if self.position == self.Field_to_Table.lookUpField(self.neutrals[self.scanidx]): #nothing found on the current posiiton
                        print("ist das selbe erhöhen")
                        self.scanidx = self.scanidx + 1




                    return self.handleScan() #determine where to scan next









            if self.aktion=="sendprep":
                print("send prep")
                return self.sendprep()

            if (self.aktion == "waiting" and self.nextaktion=="UserInputFind"):


                if self.nextaktion == "UserInputFind":  # wenn nicht weitersuchen
                    print("in findUserInput")
                    self.neutrals = self.game.getNeutral()
                    self.scanidx = 0
                    self.aktivescan = True
                    self.aktion = "UserInputFind"
                    self.nextaktion = "makemove"
                    return self.handleScan()



        if message.get('Aktion') == "endwait":
            print("endwait on server")
Exemple #5
0
import json
import os
import sys
from flask import abort, Flask, jsonify, request, send_from_directory
from flask_cors import CORS
from GameHandler import GameHandler

if not os.path.exists('react-front-end/build'):
    print(
        'The react frontend is not built yet. Please go into the "react-front-end" folder and run "npm install", "npm run build"'
    )
    sys.exit(1)

app = Flask('chess', static_folder='react-front-end/build')
CORS(app)
games_handler = GameHandler()


@app.route('/', defaults={'path': ''})
@app.route('/<path:path>')
def index(path):
    """
    The route to the react frontend.
    """
    if path != "" and os.path.exists(app.static_folder + '/' + path):
        return send_from_directory(app.static_folder, path)
    else:
        return send_from_directory(app.static_folder, 'index.html')


@app.route('/api/', methods=['GET', 'POST'])
Exemple #6
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from GameHandler import GameHandler
from Card import Card

hand1 = Card.list2hand([0, 2, 4, 6])
hand2 = Card.list2hand([1, 3, 5, 7])

g = GameHandler("Alice", "Bill")
g.gameLoop()
Exemple #7
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import qi
import os

from GameHandler import GameHandler

if __name__ == "__main__":

    ip = os.environ['PEPPER_IP']

    connection_url = ip + ":9559"

    app = qi.Application(["--qi-url=" + connection_url])
    app.start()
    session = app.session
    motion = session.service('ALMotion')
    leds = session.service("ALLeds")

    motion.setExternalCollisionProtectionEnabled('All', False)
    motion.setCollisionProtectionEnabled('Arms', True)
    print('arms collison protection: ' +
          str(motion.getCollisionProtectionEnabled('Arms')))
    print('external collison protection: ' +
          str(motion.getExternalCollisionProtectionEnabled('All')))
    motion.wakeUp()

    GameHandler = GameHandler(session, ip, motion, leds)
Exemple #8
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def main():
    GameHandler()