import sys sys.path.insert(0, "..") import Leap import constants import random from pygameWindow_Del03 import PYGAME_WINDOW from Recorder import RECORDER deliverable = RECORDER(Leap.Controller(), PYGAME_WINDOW(), 400, 400, 800, -800, 800, -800) deliverable.Run_Forever()
import sys sys.path.insert(0, "..") import Leap from pygameWindow_Del03 import PYGAME_WINDOW from Recorder import RECORDER import random import pygame import os new_derivable = RECORDER(PYGAME_WINDOW(), Leap.Controller(), 540, 360, 1000, 1000.0, -1000.0, 1000.0, -1000.0) new_derivable.Run_Forever()
########################################## #import random from Recorder import RECORDER RecInstance = RECORDER() RecInstance.Run_Forever()
from Recorder import RECORDER d = RECORDER() d.Run_Forever()
import sys #Add path to PATH sys.path.insert(0, '../x86') from Recorder import RECORDER new_recorder = RECORDER() #Initialize new_recorder.Remove_Dir() new_recorder.Make_Dir() #Infinite Loop new_recorder.Run_Forever() print(pygameWindow)