Exemple #1
0
def check_fatigue():
    print("\n\n\nExample of Fatigue")
    fatigue_example = TWWUnit(select_unit(unitsDF, "Swordsmen"))
    print(fatigue_example.unit_card)
    fatigue_example.set_fatigue("Exhausted")
    print(fatigue_example.unit_card)
    fatigue_example.set_fatigue("fresh")
    print(fatigue_example.unit_card)
Exemple #2
0
def check_effects():
    print("\n\n\nTest Effects")
    my_unit = TWWUnit(select_unit(unitsDF, "Phoenix Guard"))
    my_unit.toggle_effect("Martial Mastery")
    print(my_unit.unit_card)
    my_unit.toggle_effect("Stand Your Ground!")
    print(my_unit.unit_card)
    my_unit.toggle_effect("Poison!")
    print(my_unit.unit_card)
    my_unit.set_fatigue("active")
    print(my_unit.unit_card)
    my_unit.toggle_effect("Martial Mastery")
    print(my_unit.unit_card)
    my_unit.toggle_effect("Poison!")
    print(my_unit.unit_card)
    my_unit.set_fatigue("exhausted")
    print(my_unit.unit_card)
    my_unit.toggle_effect("Stand Your Ground!")
    print(my_unit.unit_card)