def check_fatigue(): print("\n\n\nExample of Fatigue") fatigue_example = TWWUnit(select_unit(unitsDF, "Swordsmen")) print(fatigue_example.unit_card) fatigue_example.set_fatigue("Exhausted") print(fatigue_example.unit_card) fatigue_example.set_fatigue("fresh") print(fatigue_example.unit_card)
def check_effects(): print("\n\n\nTest Effects") my_unit = TWWUnit(select_unit(unitsDF, "Phoenix Guard")) my_unit.toggle_effect("Martial Mastery") print(my_unit.unit_card) my_unit.toggle_effect("Stand Your Ground!") print(my_unit.unit_card) my_unit.toggle_effect("Poison!") print(my_unit.unit_card) my_unit.set_fatigue("active") print(my_unit.unit_card) my_unit.toggle_effect("Martial Mastery") print(my_unit.unit_card) my_unit.toggle_effect("Poison!") print(my_unit.unit_card) my_unit.set_fatigue("exhausted") print(my_unit.unit_card) my_unit.toggle_effect("Stand Your Ground!") print(my_unit.unit_card)