def __init__(self, player): self.platform = Tile.Platform() self.player = player self.inCollisionDown = False self.plat = Mapper.get_platforms()
from Tiles import Tile import copy platform = Tile.Platform() torch = Tile.Torch() background = Tile.Background() crate = Tile.Crate() meme_crate = Tile.MemeCrate() current_object = None hex_dict = { "#0026FF": platform, "#FF6A00": torch, "#FFFFFF": background, "#FFD800": crate, "#00FF21": meme_crate } def init_empty_obj(hex_val, x, y): temp = copy.copy(hex_dict.get(hex_val)) temp.set_pos(x, y) return temp def get_object(hex_val, x, y): temp = hex_dict[hex_val] temp.set_pos(x, y) return temp