Exemple #1
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    def test_getAllChildren(self):
        parent_node = SceneNode()
        child_node_1 = SceneNode()
        child_node_2 = SceneNode()
        parent_node.addChild(child_node_1)
        parent_node.addChild(child_node_2)

        child_1_of_child_node_1 = SceneNode()
        child_2_of_child_node_1 = SceneNode()
        child_node_1.addChild(child_1_of_child_node_1)
        child_node_1.addChild(child_2_of_child_node_1)

        child_1_of_child_node_2 = SceneNode()
        child_node_2.addChild(child_1_of_child_node_2)

        assert parent_node.getAllChildren() == [child_node_1, child_node_2, child_1_of_child_node_1, child_2_of_child_node_1, child_1_of_child_node_2]
Exemple #2
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    def test_getAllChildren(self):
        parent_node = SceneNode()
        child_node_1 = SceneNode()
        child_node_2 = SceneNode()
        parent_node.addChild(child_node_1)
        parent_node.addChild(child_node_2)

        child_1_of_child_node_1 = SceneNode()
        child_2_of_child_node_1 = SceneNode()
        child_node_1.addChild(child_1_of_child_node_1)
        child_node_1.addChild(child_2_of_child_node_1)

        child_1_of_child_node_2 = SceneNode()
        child_node_2.addChild(child_1_of_child_node_2)

        assert parent_node.getAllChildren() == [child_node_1, child_node_2, child_1_of_child_node_1, child_2_of_child_node_1, child_1_of_child_node_2]
Exemple #3
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def findChildSceneNode(node: SceneNode, node_type: type) -> Optional[SceneNode]:
    for c in node.getAllChildren():
        if isinstance(c, node_type):
            return c
    return None