def groupSelected(self): group_node = SceneNode() group_decorator = GroupDecorator() group_node.addDecorator(group_decorator) group_node.setParent(self.getController().getScene().getRoot()) for node in Selection.getAllSelectedObjects(): node.setParent(group_node) for node in group_node.getChildren(): Selection.remove(node) Selection.add(group_node)
def groupSelected(self): group_node = SceneNode() group_decorator = GroupDecorator() group_node.addDecorator(group_decorator) group_node.setParent(self.getController().getScene().getRoot()) for node in Selection.getAllSelectedObjects(): node.setParent(group_node) group_node.setCenterPosition(group_node.getBoundingBox().center) #group_node.translate(Vector(0,group_node.getBoundingBox().center.y,0)) group_node.translate(group_node.getBoundingBox().center) for node in group_node.getChildren(): Selection.remove(node) Selection.add(group_node)
def groupSelected(self): # Create a group-node group_node = SceneNode() group_decorator = GroupDecorator() group_node.addDecorator(group_decorator) group_node.setParent(self.getController().getScene().getRoot()) group_node.setSelectable(True) center = Selection.getSelectionCenter() group_node.setPosition(center) group_node.setCenterPosition(center) # Move selected nodes into the group-node Selection.applyOperation(SetParentOperation, group_node) # Deselect individual nodes and select the group-node instead for node in group_node.getChildren(): Selection.remove(node) Selection.add(group_node)
def groupSelected(self): group_node = SceneNode() group_decorator = GroupDecorator() group_node.addDecorator(group_decorator) group_node.setParent(self.getController().getScene().getRoot()) center = Selection.getSelectionCenter() group_node.setPosition(center) group_node.setCenterPosition(center) for node in Selection.getAllSelectedObjects(): world = node.getWorldPosition() node.setParent(group_node) node.setPosition(world - center) for node in group_node.getChildren(): Selection.remove(node) Selection.add(group_node)
def _convertSavitarNodeToUMNode(self, savitar_node): um_node = SceneNode() transformation = self._createMatrixFromTransformationString( savitar_node.getTransformation()) um_node.setTransformation(transformation) mesh_builder = MeshBuilder() data = numpy.fromstring( savitar_node.getMeshData().getFlatVerticesAsBytes(), dtype=numpy.float32) vertices = numpy.resize(data, (int(data.size / 3), 3)) mesh_builder.setVertices(vertices) mesh_builder.calculateNormals(fast=True) mesh_data = mesh_builder.build() if len(mesh_data.getVertices()): um_node.setMeshData(mesh_data) for child in savitar_node.getChildren(): child_node = self._convertSavitarNodeToUMNode(child) if child_node: um_node.addChild(child_node) if um_node.getMeshData() is None and len(um_node.getChildren()) == 0: return None settings = savitar_node.getSettings() # Add the setting override decorator, so we can add settings to this node. if settings: um_node.addDecorator(SettingOverrideDecorator()) global_container_stack = Application.getInstance( ).getGlobalContainerStack() # Ensure the correct next container for the SettingOverride decorator is set. if global_container_stack: default_stack = ExtruderManager.getInstance().getExtruderStack( 0) if default_stack: um_node.callDecoration("setActiveExtruder", default_stack.getId()) # Get the definition & set it definition = QualityManager.getInstance( ).getParentMachineDefinition( global_container_stack.getBottom()) um_node.callDecoration("getStack").getTop().setDefinition( definition.getId()) setting_container = um_node.callDecoration("getStack").getTop() for key in settings: setting_value = settings[key] # Extruder_nr is a special case. if key == "extruder_nr": extruder_stack = ExtruderManager.getInstance( ).getExtruderStack(int(setting_value)) if extruder_stack: um_node.callDecoration("setActiveExtruder", extruder_stack.getId()) else: Logger.log("w", "Unable to find extruder in position %s", setting_value) continue setting_container.setProperty(key, "value", setting_value) if len(um_node.getChildren()) > 0: group_decorator = GroupDecorator() um_node.addDecorator(group_decorator) um_node.setSelectable(True) if um_node.getMeshData(): # Assuming that all nodes with mesh data are printable objects # affects (auto) slicing sliceable_decorator = SliceableObjectDecorator() um_node.addDecorator(sliceable_decorator) return um_node
def _createNodeFromObject(self, object, name=""): node = SceneNode() node.setName(name) mesh_builder = MeshBuilder() vertex_list = [] components = object.find(".//3mf:components", self._namespaces) if components: for component in components: id = component.get("objectid") new_object = self._root.find( "./3mf:resources/3mf:object[@id='{0}']".format(id), self._namespaces) new_node = self._createNodeFromObject( new_object, self._base_name + "_" + str(id)) node.addChild(new_node) transform = component.get("transform") if transform is not None: new_node.setTransformation( self._createMatrixFromTransformationString(transform)) # for vertex in entry.mesh.vertices.vertex: for vertex in object.findall(".//3mf:vertex", self._namespaces): vertex_list.append( [vertex.get("x"), vertex.get("y"), vertex.get("z")]) Job.yieldThread() xml_settings = list(object.findall(".//cura:setting", self._namespaces)) # Add the setting override decorator, so we can add settings to this node. if xml_settings: node.addDecorator(SettingOverrideDecorator()) global_container_stack = Application.getInstance( ).getGlobalContainerStack() # Ensure the correct next container for the SettingOverride decorator is set. if global_container_stack: multi_extrusion = global_container_stack.getProperty( "machine_extruder_count", "value") > 1 # Ensure that all extruder data is reset if not multi_extrusion: default_stack_id = global_container_stack.getId() else: default_stack = ExtruderManager.getInstance( ).getExtruderStack(0) if default_stack: default_stack_id = default_stack.getId() else: default_stack_id = global_container_stack.getId() node.callDecoration("setActiveExtruder", default_stack_id) # Get the definition & set it definition = QualityManager.getInstance( ).getParentMachineDefinition( global_container_stack.getBottom()) node.callDecoration("getStack").getTop().setDefinition( definition) setting_container = node.callDecoration("getStack").getTop() for setting in xml_settings: setting_key = setting.get("key") setting_value = setting.text # Extruder_nr is a special case. if setting_key == "extruder_nr": extruder_stack = ExtruderManager.getInstance( ).getExtruderStack(int(setting_value)) if extruder_stack: node.callDecoration("setActiveExtruder", extruder_stack.getId()) else: Logger.log("w", "Unable to find extruder in position %s", setting_value) continue setting_container.setProperty(setting_key, "value", setting_value) if len(node.getChildren()) > 0: group_decorator = GroupDecorator() node.addDecorator(group_decorator) triangles = object.findall(".//3mf:triangle", self._namespaces) mesh_builder.reserveFaceCount(len(triangles)) for triangle in triangles: v1 = int(triangle.get("v1")) v2 = int(triangle.get("v2")) v3 = int(triangle.get("v3")) mesh_builder.addFaceByPoints( vertex_list[v1][0], vertex_list[v1][1], vertex_list[v1][2], vertex_list[v2][0], vertex_list[v2][1], vertex_list[v2][2], vertex_list[v3][0], vertex_list[v3][1], vertex_list[v3][2]) Job.yieldThread() # TODO: We currently do not check for normals and simply recalculate them. mesh_builder.calculateNormals(fast=True) mesh_builder.setFileName(name) mesh_data = mesh_builder.build() if len(mesh_data.getVertices()): node.setMeshData(mesh_data) node.setSelectable(True) return node
def _createNodeFromObject(self, object, name = ""): node = SceneNode() node.setName(name) mesh_builder = MeshBuilder() vertex_list = [] components = object.find(".//3mf:components", self._namespaces) if components: for component in components: id = component.get("objectid") new_object = self._root.find("./3mf:resources/3mf:object[@id='{0}']".format(id), self._namespaces) new_node = self._createNodeFromObject(new_object, self._base_name + "_" + str(id)) node.addChild(new_node) transform = component.get("transform") if transform is not None: new_node.setTransformation(self._createMatrixFromTransformationString(transform)) # for vertex in entry.mesh.vertices.vertex: for vertex in object.findall(".//3mf:vertex", self._namespaces): vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")]) Job.yieldThread() xml_settings = list(object.findall(".//cura:setting", self._namespaces)) # Add the setting override decorator, so we can add settings to this node. if xml_settings: node.addDecorator(SettingOverrideDecorator()) global_container_stack = Application.getInstance().getGlobalContainerStack() # Ensure the correct next container for the SettingOverride decorator is set. if global_container_stack: multi_extrusion = global_container_stack.getProperty("machine_extruder_count", "value") > 1 # Ensure that all extruder data is reset if not multi_extrusion: default_stack_id = global_container_stack.getId() else: default_stack = ExtruderManager.getInstance().getExtruderStack(0) if default_stack: default_stack_id = default_stack.getId() else: default_stack_id = global_container_stack.getId() node.callDecoration("setActiveExtruder", default_stack_id) # Get the definition & set it definition = QualityManager.getInstance().getParentMachineDefinition(global_container_stack.getBottom()) node.callDecoration("getStack").getTop().setDefinition(definition) setting_container = node.callDecoration("getStack").getTop() for setting in xml_settings: setting_key = setting.get("key") setting_value = setting.text # Extruder_nr is a special case. if setting_key == "extruder_nr": extruder_stack = ExtruderManager.getInstance().getExtruderStack(int(setting_value)) if extruder_stack: node.callDecoration("setActiveExtruder", extruder_stack.getId()) else: Logger.log("w", "Unable to find extruder in position %s", setting_value) continue setting_container.setProperty(setting_key,"value", setting_value) if len(node.getChildren()) > 0: group_decorator = GroupDecorator() node.addDecorator(group_decorator) triangles = object.findall(".//3mf:triangle", self._namespaces) mesh_builder.reserveFaceCount(len(triangles)) for triangle in triangles: v1 = int(triangle.get("v1")) v2 = int(triangle.get("v2")) v3 = int(triangle.get("v3")) mesh_builder.addFaceByPoints(vertex_list[v1][0], vertex_list[v1][1], vertex_list[v1][2], vertex_list[v2][0], vertex_list[v2][1], vertex_list[v2][2], vertex_list[v3][0], vertex_list[v3][1], vertex_list[v3][2]) Job.yieldThread() # TODO: We currently do not check for normals and simply recalculate them. mesh_builder.calculateNormals() mesh_builder.setFileName(name) mesh_data = mesh_builder.build() if len(mesh_data.getVertices()): node.setMeshData(mesh_data) node.setSelectable(True) return node
def _convertSavitarNodeToUMNode(self, savitar_node): um_node = SceneNode() transformation = self._createMatrixFromTransformationString(savitar_node.getTransformation()) um_node.setTransformation(transformation) mesh_builder = MeshBuilder() data = numpy.fromstring(savitar_node.getMeshData().getFlatVerticesAsBytes(), dtype=numpy.float32) vertices = numpy.resize(data, (int(data.size / 3), 3)) mesh_builder.setVertices(vertices) mesh_builder.calculateNormals(fast=True) mesh_data = mesh_builder.build() if len(mesh_data.getVertices()): um_node.setMeshData(mesh_data) for child in savitar_node.getChildren(): child_node = self._convertSavitarNodeToUMNode(child) if child_node: um_node.addChild(child_node) if um_node.getMeshData() is None and len(um_node.getChildren()) == 0: return None settings = savitar_node.getSettings() # Add the setting override decorator, so we can add settings to this node. if settings: um_node.addDecorator(SettingOverrideDecorator()) global_container_stack = Application.getInstance().getGlobalContainerStack() # Ensure the correct next container for the SettingOverride decorator is set. if global_container_stack: multi_extrusion = global_container_stack.getProperty("machine_extruder_count", "value") > 1 # Ensure that all extruder data is reset if not multi_extrusion: default_stack_id = global_container_stack.getId() else: default_stack = ExtruderManager.getInstance().getExtruderStack(0) if default_stack: default_stack_id = default_stack.getId() else: default_stack_id = global_container_stack.getId() um_node.callDecoration("setActiveExtruder", default_stack_id) # Get the definition & set it definition = QualityManager.getInstance().getParentMachineDefinition(global_container_stack.getBottom()) um_node.callDecoration("getStack").getTop().setDefinition(definition) setting_container = um_node.callDecoration("getStack").getTop() for key in settings: setting_value = settings[key] # Extruder_nr is a special case. if key == "extruder_nr": extruder_stack = ExtruderManager.getInstance().getExtruderStack(int(setting_value)) if extruder_stack: um_node.callDecoration("setActiveExtruder", extruder_stack.getId()) else: Logger.log("w", "Unable to find extruder in position %s", setting_value) continue setting_container.setProperty(key,"value", setting_value) if len(um_node.getChildren()) > 0: group_decorator = GroupDecorator() um_node.addDecorator(group_decorator) um_node.setSelectable(True) if um_node.getMeshData(): # Assuming that all nodes with mesh data are printable objects # affects (auto) slicing sliceable_decorator = SliceableObjectDecorator() um_node.addDecorator(sliceable_decorator) return um_node
def read(self, file_name): result = SceneNode() # The base object of 3mf is a zipped archive. archive = zipfile.ZipFile(file_name, "r") try: root = ET.parse(archive.open("3D/3dmodel.model")) # There can be multiple objects, try to load all of them. objects = root.findall("./3mf:resources/3mf:object", self._namespaces) if len(objects) == 0: Logger.log( "w", "No objects found in 3MF file %s, either the file is corrupt or you are using an outdated format", file_name) return None for entry in objects: mesh_builder = MeshBuilder() node = SceneNode() vertex_list = [] #for vertex in entry.mesh.vertices.vertex: for vertex in entry.findall(".//3mf:vertex", self._namespaces): vertex_list.append( [vertex.get("x"), vertex.get("y"), vertex.get("z")]) Job.yieldThread() triangles = entry.findall(".//3mf:triangle", self._namespaces) mesh_builder.reserveFaceCount(len(triangles)) for triangle in triangles: v1 = int(triangle.get("v1")) v2 = int(triangle.get("v2")) v3 = int(triangle.get("v3")) mesh_builder.addFaceByPoints( vertex_list[v1][0], vertex_list[v1][1], vertex_list[v1][2], vertex_list[v2][0], vertex_list[v2][1], vertex_list[v2][2], vertex_list[v3][0], vertex_list[v3][1], vertex_list[v3][2]) Job.yieldThread() # Rotate the model; We use a different coordinate frame. rotation = Matrix() rotation.setByRotationAxis(-0.5 * math.pi, Vector(1, 0, 0)) # TODO: We currently do not check for normals and simply recalculate them. mesh_builder.calculateNormals() mesh_builder.setFileName(file_name) node.setMeshData(mesh_builder.build().getTransformed(rotation)) node.setSelectable(True) transformations = root.findall( "./3mf:build/3mf:item[@objectid='{0}']".format( entry.get("id")), self._namespaces) transformation = transformations[0] if transformations else None if transformation is not None and transformation.get( "transform"): splitted_transformation = transformation.get( "transform").split() ## Transformation is saved as: ## M00 M01 M02 0.0 ## M10 M11 M12 0.0 ## M20 M21 M22 0.0 ## M30 M31 M32 1.0 ## We switch the row & cols as that is how everyone else uses matrices! temp_mat = Matrix() # Rotation & Scale temp_mat._data[0, 0] = splitted_transformation[0] temp_mat._data[1, 0] = splitted_transformation[1] temp_mat._data[2, 0] = splitted_transformation[2] temp_mat._data[0, 1] = splitted_transformation[3] temp_mat._data[1, 1] = splitted_transformation[4] temp_mat._data[2, 1] = splitted_transformation[5] temp_mat._data[0, 2] = splitted_transformation[6] temp_mat._data[1, 2] = splitted_transformation[7] temp_mat._data[2, 2] = splitted_transformation[8] # Translation temp_mat._data[0, 3] = splitted_transformation[9] temp_mat._data[1, 3] = splitted_transformation[10] temp_mat._data[2, 3] = splitted_transformation[11] node.setTransformation(temp_mat) result.addChild(node) Job.yieldThread() # If there is more then one object, group them. if len(objects) > 1: group_decorator = GroupDecorator() result.addDecorator(group_decorator) elif len(objects) == 1: result = result.getChildren()[ 0] # Only one object found, return that. except Exception as e: Logger.log("e", "exception occured in 3mf reader: %s", e) try: # Selftest - There might be more functions that should fail boundingBox = result.getBoundingBox() boundingBox.isValid() except: return None return result
def read(self, file_name): result = SceneNode() # The base object of 3mf is a zipped archive. archive = zipfile.ZipFile(file_name, "r") try: root = ET.parse(archive.open("3D/3dmodel.model")) # There can be multiple objects, try to load all of them. objects = root.findall("./3mf:resources/3mf:object", self._namespaces) if len(objects) == 0: Logger.log("w", "No objects found in 3MF file %s, either the file is corrupt or you are using an outdated format", file_name) return None for entry in objects: mesh_builder = MeshBuilder() node = SceneNode() vertex_list = [] #for vertex in entry.mesh.vertices.vertex: for vertex in entry.findall(".//3mf:vertex", self._namespaces): vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")]) Job.yieldThread() triangles = entry.findall(".//3mf:triangle", self._namespaces) mesh_builder.reserveFaceCount(len(triangles)) for triangle in triangles: v1 = int(triangle.get("v1")) v2 = int(triangle.get("v2")) v3 = int(triangle.get("v3")) mesh_builder.addFaceByPoints(vertex_list[v1][0], vertex_list[v1][1], vertex_list[v1][2], vertex_list[v2][0], vertex_list[v2][1], vertex_list[v2][2], vertex_list[v3][0], vertex_list[v3][1], vertex_list[v3][2]) Job.yieldThread() # Rotate the model; We use a different coordinate frame. rotation = Matrix() rotation.setByRotationAxis(-0.5 * math.pi, Vector(1, 0, 0)) # TODO: We currently do not check for normals and simply recalculate them. mesh_builder.calculateNormals() mesh_builder.setFileName(file_name) node.setMeshData(mesh_builder.build().getTransformed(rotation)) node.setSelectable(True) transformations = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(entry.get("id")), self._namespaces) transformation = transformations[0] if transformations else None if transformation is not None and transformation.get("transform"): splitted_transformation = transformation.get("transform").split() ## Transformation is saved as: ## M00 M01 M02 0.0 ## M10 M11 M12 0.0 ## M20 M21 M22 0.0 ## M30 M31 M32 1.0 ## We switch the row & cols as that is how everyone else uses matrices! temp_mat = Matrix() # Rotation & Scale temp_mat._data[0,0] = splitted_transformation[0] temp_mat._data[1,0] = splitted_transformation[1] temp_mat._data[2,0] = splitted_transformation[2] temp_mat._data[0,1] = splitted_transformation[3] temp_mat._data[1,1] = splitted_transformation[4] temp_mat._data[2,1] = splitted_transformation[5] temp_mat._data[0,2] = splitted_transformation[6] temp_mat._data[1,2] = splitted_transformation[7] temp_mat._data[2,2] = splitted_transformation[8] # Translation temp_mat._data[0,3] = splitted_transformation[9] temp_mat._data[1,3] = splitted_transformation[10] temp_mat._data[2,3] = splitted_transformation[11] node.setTransformation(temp_mat) result.addChild(node) Job.yieldThread() # If there is more then one object, group them. if len(objects) > 1: group_decorator = GroupDecorator() result.addDecorator(group_decorator) elif len(objects) == 1: result = result.getChildren()[0] # Only one object found, return that. except Exception as e: Logger.log("e", "exception occured in 3mf reader: %s", e) return result