def draw(engine, region, v3d, rv3d): import _cycles v3d = v3d.as_pointer() rv3d = rv3d.as_pointer() # draw render image _cycles.draw(engine.session, v3d, rv3d)
def draw(engine, depsgraph, region, v3d, rv3d): import _cycles depsgraph = depsgraph.as_pointer() v3d = v3d.as_pointer() rv3d = rv3d.as_pointer() # draw render image _cycles.draw(engine.session, depsgraph, v3d, rv3d)
def draw(engine, depsgraph, space_image): if not engine.session: return depsgraph_ptr = depsgraph.as_pointer() space_image_ptr = space_image.as_pointer() screen_ptr = space_image.id_data.as_pointer() import _cycles _cycles.draw(engine.session, depsgraph_ptr, screen_ptr, space_image_ptr)