예제 #1
0
def draw(engine, region, v3d, rv3d):
    import _cycles
    v3d = v3d.as_pointer()
    rv3d = rv3d.as_pointer()

    # draw render image
    _cycles.draw(engine.session, v3d, rv3d)
예제 #2
0
def draw(engine, region, v3d, rv3d):
    import _cycles
    v3d = v3d.as_pointer()
    rv3d = rv3d.as_pointer()

    # draw render image
    _cycles.draw(engine.session, v3d, rv3d)
예제 #3
0
def draw(engine, depsgraph, region, v3d, rv3d):
    import _cycles
    depsgraph = depsgraph.as_pointer()
    v3d = v3d.as_pointer()
    rv3d = rv3d.as_pointer()

    # draw render image
    _cycles.draw(engine.session, depsgraph, v3d, rv3d)
예제 #4
0
파일: engine.py 프로젝트: dfelinto/blender
def draw(engine, depsgraph, region, v3d, rv3d):
    import _cycles
    depsgraph = depsgraph.as_pointer()
    v3d = v3d.as_pointer()
    rv3d = rv3d.as_pointer()

    # draw render image
    _cycles.draw(engine.session, depsgraph, v3d, rv3d)
예제 #5
0
def draw(engine, depsgraph, space_image):
    if not engine.session:
        return

    depsgraph_ptr = depsgraph.as_pointer()
    space_image_ptr = space_image.as_pointer()
    screen_ptr = space_image.id_data.as_pointer()

    import _cycles
    _cycles.draw(engine.session, depsgraph_ptr, screen_ptr, space_image_ptr)