def __call__(image):
     rows = _projections.projection_rows(image)
     cols = _projections.projection_cols(image)
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, image)
     return (rows, cols)
Exemple #2
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 def __call__(image):
     rows = _projections.projection_rows(image)
     cols = _projections.projection_cols(image)
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, image)
     return (rows, cols)
 def __call__(image):
     rotated_image = image.rotate(45, None, 1)
     rows = _projections.projection_rows(rotated_image)
     cols = _projections.projection_cols(rotated_image)
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, rotated_image)
     return (rows, cols)
Exemple #4
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 def __call__(image):
     rotated_image = image.rotate(45, None, 1)
     rows = _projections.projection_rows(rotated_image)
     cols = _projections.projection_cols(rotated_image)
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, rotated_image)
     return (rows, cols)
Exemple #5
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 def __call__(image):
     rows = _projections.projection_rows(image)
     cols = _projections.projection_cols(image)
     from gamera.gui import has_gui
     gui = has_gui.gui
     if gui:
         gui.ShowProjections(rows, cols, image)
     return rows, cols