def arenaClearing(self, battle_result): """战斗结束 """ if battle_result == 1: self._owner.coin += 10 self._owner.score += 10 else: self._owner.coin += 10 self._owner.score += 10 characterId = self._owner.cid mcha = Mcharacter(characterId, 'character%d' % characterId, mclient) mcha.update("score", self._owner.score)
def arenaClearing(self,battle_result): """战斗结束 """ if battle_result==1: self._owner.coin+=10 self._owner.score+=10 else: self._owner.coin+=10 self._owner.score+=10 characterId = self._owner.cid mcha = Mcharacter(characterId,'character%d'%characterId,mclient) mcha.update("score", self._owner.score)