Exemple #1
0
 def add_player_to_database(cls, steam_id, steam_name):
     p, added = Db.create_player(steam_id=steam_id, steam_name=steam_name)
     if added is True:
         debug_out('Adding player to database:', steam_name, steam_id, level=1)
         out('We have a new player! {} ({})'.format(steam_name, steam_id))
     else:
         Db.update_player(steam_id=steam_id,steam_name=steam_name)
         debug_out('Player already in database:', steam_name, steam_id, level=1)
Exemple #2
0
 def add_player_to_database(cls, steam_id, steam_name):
     p, added = Db.create_player(steam_id=steam_id, steam_name=steam_name)
     if added is True:
         debug_out('Adding player to database:',
                   steam_name,
                   steam_id,
                   level=1)
         out('We have a new player! {} ({})'.format(steam_name, steam_id))
     else:
         Db.update_player(steam_id=steam_id, steam_name=steam_name)
         debug_out('Player already in database:',
                   steam_name,
                   steam_id,
                   level=1)