def summon(self):
     Prototype.summon(self)
     for card in self.get_enemy_cards():
         if card.element == "water":
             card.damage(6, self)
         else:
             continue
Exemple #2
0
 def summon(self):
     Prototype.summon(self)
     for card in self.get_enemy_cards():
         if card.element == "water":
             card.damage(6, self)
         else:
             continue
 def summon(self):
     Prototype.summon(self)
     attack_position = self.get_attack_position()
     wzglobals.cardboxes[attack_position].card.damage(10, self)
     for adjacent_pos in self.get_attack_adjacent_position(
         attack_position
     ):
         wzglobals.cardboxes[adjacent_pos].card.damage(10, self)
Exemple #4
0
 def summon(self):
     Prototype.summon(self)
     self.set_power(self.parent.player.mana['fire'] - self.level + 3)
     if self.parent.player.enemy.mana['fire'] >= 3:
         self.parent.player.enemy.mana['fire'] -= 3
     else:
         self.parent.player.enemy.mana['fire'] = 0
     opp_card = wzglobals.cardboxes[self.get_attack_position()].card
     if opp_card.name != 'player':
         opp_card.damage(9, self)
 def summon(self):
     Prototype.summon(self)
     self.set_power(self.parent.player.mana["fire"] - self.level + 3)
     if self.parent.player.enemy.mana["fire"] >= 3:
         self.parent.player.enemy.mana["fire"] -= 3
     else:
         self.parent.player.enemy.mana["fire"] = 0
     opp_card = wzglobals.cardboxes[self.get_attack_position()].card
     if opp_card.name != "player":
         opp_card.damage(9, self)
Exemple #6
0
 def summon(self):
     Prototype.summon(self)
     self.parent.player.enemy.damage(3, self)
     for card in self.get_enemy_cards():
         card.damage(3, self)
Exemple #7
0
 def summon(self):
     Prototype.summon(self)
     self.parent.player.enemy.mana['air'] -= 3
     if self.parent.player.enemy.mana['air'] < 0:
         self.parent.player.enemy.mana['air'] = 0
 def summon(self):
     Prototype.summon(self)
     for card in self.get_self_cards():
         card.heal(3, card.max_health)
Exemple #9
0
 def summon(self):
     Prototype.summon(self)
     attack_position = self.get_attack_position()
     wzglobals.cardboxes[attack_position].card.damage(10, self)
     for adjacent_pos in self.get_attack_adjacent_position(attack_position):
         wzglobals.cardboxes[adjacent_pos].card.damage(10, self)
 def summon(self):
     Prototype.summon(self)
     self.set_power(self.parent.player.mana[self.element] - self.level)
 def summon(self):
     Prototype.summon(self)
     self.additional_turn_action()
 def summon(self):
     Prototype.summon(self)
     self.parent.player.enemy.mana['air'] -= 3
     if self.parent.player.enemy.mana['air'] < 0:
         self.parent.player.enemy.mana['air'] = 0
 def summon(self):
     Prototype.summon(self)
     self.parent.player.enemy.damage(3, self)
     for card in self.get_enemy_cards():
         card.damage(3, self)
Exemple #14
0
 def summon(self):
     Prototype.summon(self)
     self.additional_turn_action()
Exemple #15
0
 def summon(self):
     Prototype.summon(self)
     self.parent.player.enemy.damage(8, self)
Exemple #16
0
 def summon(self):
     Prototype.summon(self)
     self.set_power(self.parent.player.mana[self.element] - self.level)
 def summon(self):
     Prototype.summon(self)
     self.parent.player.enemy.damage(8, self)