def summon(self): Prototype.summon(self) for card in self.get_enemy_cards(): if card.element == "water": card.damage(6, self) else: continue
def summon(self): Prototype.summon(self) attack_position = self.get_attack_position() wzglobals.cardboxes[attack_position].card.damage(10, self) for adjacent_pos in self.get_attack_adjacent_position( attack_position ): wzglobals.cardboxes[adjacent_pos].card.damage(10, self)
def summon(self): Prototype.summon(self) self.set_power(self.parent.player.mana['fire'] - self.level + 3) if self.parent.player.enemy.mana['fire'] >= 3: self.parent.player.enemy.mana['fire'] -= 3 else: self.parent.player.enemy.mana['fire'] = 0 opp_card = wzglobals.cardboxes[self.get_attack_position()].card if opp_card.name != 'player': opp_card.damage(9, self)
def summon(self): Prototype.summon(self) self.set_power(self.parent.player.mana["fire"] - self.level + 3) if self.parent.player.enemy.mana["fire"] >= 3: self.parent.player.enemy.mana["fire"] -= 3 else: self.parent.player.enemy.mana["fire"] = 0 opp_card = wzglobals.cardboxes[self.get_attack_position()].card if opp_card.name != "player": opp_card.damage(9, self)
def summon(self): Prototype.summon(self) self.parent.player.enemy.damage(3, self) for card in self.get_enemy_cards(): card.damage(3, self)
def summon(self): Prototype.summon(self) self.parent.player.enemy.mana['air'] -= 3 if self.parent.player.enemy.mana['air'] < 0: self.parent.player.enemy.mana['air'] = 0
def summon(self): Prototype.summon(self) for card in self.get_self_cards(): card.heal(3, card.max_health)
def summon(self): Prototype.summon(self) attack_position = self.get_attack_position() wzglobals.cardboxes[attack_position].card.damage(10, self) for adjacent_pos in self.get_attack_adjacent_position(attack_position): wzglobals.cardboxes[adjacent_pos].card.damage(10, self)
def summon(self): Prototype.summon(self) self.set_power(self.parent.player.mana[self.element] - self.level)
def summon(self): Prototype.summon(self) self.additional_turn_action()
def summon(self): Prototype.summon(self) self.parent.player.enemy.damage(8, self)