Exemple #1
0
dispatcher = MidiDispatcher("MidiKeys")
# osc_dispatcher = OSCDispatcher(('0.0.0.0', 8998))

# create a single RGB light element
single = RGBLight(
        start_channel=61,
        name="singletestb",
        )

# Define the fireball effect
# this consists of a colorshift that has changes to hue, saturation and intensity
# the use of the OUT_CIRC shape is used to make most of the change happen
# right away, then slowly complete the rest
# the add shift take a start, end, duration, and shape
fireball_duration = 2
fireball = ColorShift()
# we don't want the effect to loop back, so we disable the default looping
fireball.set_loop(None)
# change from yello to red over the duration of the effect
fireball.add_hue_shift(.13, 0, fireball_duration, shape=tween.OUT_CIRC)
# at the beginning, start as white, and in the first 1/8th of the effect
# fade from white to full current hue
fireball.add_saturation_shift(0, 1, fireball_duration/8, shape=tween.OUT_CIRC)
# keep full intensity over the first third of the effect
fireball.add_intensity_shift(1, 1, fireball_duration/3)
# then for the next two thirds, fade out
fireball.add_intensity_shift(1, 0, (fireball_duration/3) * 2, shape=tween.OUT_CIRC)

# add the effect to our single test element
single.effects.append(fireball)
Exemple #2
0
dispatcher = MidiDispatcher("MidiKeys")
# osc_dispatcher = OSCDispatcher(('0.0.0.0', 8998))

# create a single RGB light element
single = RGBLight(
    start_channel=61,
    name="singletestb",
)

# Define the fireball effect
# this consists of a colorshift that has changes to hue, saturation and intensity
# the use of the OUT_CIRC shape is used to make most of the change happen
# right away, then slowly complete the rest
# the add shift take a start, end, duration, and shape
fireball_duration = 2
fireball = ColorShift()
# we don't want the effect to loop back, so we disable the default looping
fireball.set_loop(None)
# change from yello to red over the duration of the effect
fireball.add_hue_shift(.13, 0, fireball_duration, shape=tween.OUT_CIRC)
# at the beginning, start as white, and in the first 1/8th of the effect
# fade from white to full current hue
fireball.add_saturation_shift(0,
                              1,
                              fireball_duration / 8,
                              shape=tween.OUT_CIRC)
# keep full intensity over the first third of the effect
fireball.add_intensity_shift(1, 1, fireball_duration / 3)
# then for the next two thirds, fade out
fireball.add_intensity_shift(1,
                             0, (fireball_duration / 3) * 2,
Exemple #3
0
# create a single channel light element
single = RGBLight(
        start_channel=1,
        name="singletest",
        attack_duration=1,
        sustain_value=1,
        release_duration=1.5,
        )

single.saturation = 1

# add the light to a network
show.add_element(single, network=dmx3)

cshift = ColorShift()
cshift.add_hue_shift(start=.5, end=.7, duration=4)
cshift.add_hue_shift(start=.7, end=.1, duration=1)
cshift.add_hue_shift(start=.1, end=.5, duration=2)
cshift.add_sat_shift(start=1, end=0, duration=3.5)
cshift.add_sat_shift(start=0, end=1, duration=3.5)
# the effect is configured by how many times it should pulse per second
# 1 is the default

# if you wanted to give the pulse a different characteristic
# pulser = Pulser(on_shape=tween.IN_CIRC, off_shape=tween.OUT_CIRC)

# we append the effect to the elements own list of effects
single.effects.append(cshift)

# set the input interface to trigger the element
Exemple #4
0
# create a single channel light element
single = RGBLight(
    start_channel=1,
    name="singletest",
    attack_duration=1,
    sustain_value=1,
    release_duration=1.5,
)

single.saturation = 1

# add the light to a network
show.add_element(single, network=dmx3)

cshift = ColorShift()
cshift.add_hue_shift(start=.5, end=.7, duration=4)
cshift.add_hue_shift(start=.7, end=.1, duration=1)
cshift.add_hue_shift(start=.1, end=.5, duration=2)
cshift.add_sat_shift(start=1, end=0, duration=3.5)
cshift.add_sat_shift(start=0, end=1, duration=3.5)
# the effect is configured by how many times it should pulse per second
# 1 is the default

# if you wanted to give the pulse a different characteristic
# pulser = Pulser(on_shape=tween.IN_CIRC, off_shape=tween.OUT_CIRC)

# we append the effect to the elements own list of effects
single.effects.append(cshift)

# set the input interface to trigger the element