Exemple #1
0
# Define the fireball effect
# this consists of a colorshift that has changes to hue, saturation and intensity
# the use of the OUT_CIRC shape is used to make most of the change happen
# right away, then slowly complete the rest
# the add shift take a start, end, duration, and shape
fireball_duration = 2
fireball = ColorShift()
# we don't want the effect to loop back, so we disable the default looping
fireball.set_loop(None)
# change from yello to red over the duration of the effect
fireball.add_hue_shift(.13, 0, fireball_duration, shape=tween.OUT_CIRC)
# at the beginning, start as white, and in the first 1/8th of the effect
# fade from white to full current hue
fireball.add_saturation_shift(0, 1, fireball_duration/8, shape=tween.OUT_CIRC)
# keep full intensity over the first third of the effect
fireball.add_intensity_shift(1, 1, fireball_duration/3)
# then for the next two thirds, fade out
fireball.add_intensity_shift(1, 0, (fireball_duration/3) * 2, shape=tween.OUT_CIRC)

# add the effect to our single test element
single.effects.append(fireball)

show.add_element(single, network=dmx3)

# now we create a chase of elements, and apply the effect to each element
# the result is that the effect is painted over time
chase = Chase(name='fireball streak')

elementid = 0
for i in range(1, 300, 3):
    elementid += 1
Exemple #2
0
# right away, then slowly complete the rest
# the add shift take a start, end, duration, and shape
fireball_duration = 2
fireball = ColorShift()
# we don't want the effect to loop back, so we disable the default looping
fireball.set_loop(None)
# change from yello to red over the duration of the effect
fireball.add_hue_shift(.13, 0, fireball_duration, shape=tween.OUT_CIRC)
# at the beginning, start as white, and in the first 1/8th of the effect
# fade from white to full current hue
fireball.add_saturation_shift(0,
                              1,
                              fireball_duration / 8,
                              shape=tween.OUT_CIRC)
# keep full intensity over the first third of the effect
fireball.add_intensity_shift(1, 1, fireball_duration / 3)
# then for the next two thirds, fade out
fireball.add_intensity_shift(1,
                             0, (fireball_duration / 3) * 2,
                             shape=tween.OUT_CIRC)

# add the effect to our single test element
single.effects.append(fireball)

show.add_element(single, network=dmx3)

# now we create a chase of elements, and apply the effect to each element
# the result is that the effect is painted over time
chase = Chase(name='fireball streak')

elementid = 0