def coll(self): if user2.rect.colliderect(user.rect): if user2.rect.x > user.rect.x: user.clip(c.left_states) user.rect.x += 1 else: user.rect.x -= 1 b.gameMenu(SCREEN, event)
pg.display.set_icon(icon) clock = pg.time.Clock() roomActual = r.State() access = True while access == True: for event in pg.event.get(): if event.type == pg.QUIT: access = False SCREEN.fill(c.WHITE) SCREEN.blit(Logo, [900, 25]) # user.handle_event(event, roomActual.AreaActual) # roomActual.setup_Room(SCREEN, user) user.handle_event(event, roomActual.AreaActual) roomActual.setup_Room(SCREEN, user2) SCREEN.blit(user.image, user.rect) SCREEN.blit(user2.image, user2.rect) if user2.rect.colliderect(user): b.gameMenu(SCREEN, event) pg.display.flip() clock.tick(60) pg.quit()