Exemplo n.º 1
0
    def coll(self):
        if user2.rect.colliderect(user.rect):
            if user2.rect.x > user.rect.x:
                user.clip(c.left_states)
                user.rect.x += 1

            else:

                user.rect.x -= 1
            b.gameMenu(SCREEN, event)
Exemplo n.º 2
0
pg.display.set_icon(icon)
clock = pg.time.Clock()

roomActual = r.State()
access = True

while access == True:

    for event in pg.event.get():
        if event.type == pg.QUIT:
            access = False

    SCREEN.fill(c.WHITE)
    SCREEN.blit(Logo, [900, 25])

    # user.handle_event(event, roomActual.AreaActual)
    # roomActual.setup_Room(SCREEN, user)

    user.handle_event(event, roomActual.AreaActual)
    roomActual.setup_Room(SCREEN, user2)
    SCREEN.blit(user.image, user.rect)
    SCREEN.blit(user2.image, user2.rect)

    if user2.rect.colliderect(user):
        b.gameMenu(SCREEN, event)

    pg.display.flip()
    clock.tick(60)

pg.quit()